Files
tekton/_daily_basis/walkthrough_2025-12-12.md
T

55 lines
2.4 KiB
Markdown

# Game Mechanics Refactor - Walkthrough
## Summary
Successfully refactored the game from a **lap-based racing system** to a **cycle-based goals system** with power-ups, scoring, and a live leaderboard.
---
## Changes Made
### New Files Created
| File | Purpose |
|------|---------|
| [goals_cycle_manager.gd](file:///c:/Users/ADT/Documents/GodotProjects/tekton-enet/scripts/managers/goals_cycle_manager.gd) | 60-sec timer, scoring (base+time bonus), goal regeneration, 9-tile randomization |
| [powerup_manager.gd](file:///c:/Users/ADT/Documents/GodotProjects/tekton-enet/scripts/managers/powerup_manager.gd) | Power-up points (4 bars max), holo tile tracking, special effect activation |
### Modified Files
| File | Changes |
|------|---------|
| [player.gd](file:///c:/Users/ADT/Documents/GodotProjects/tekton-enet/scenes/player.gd) | Added `powerup_manager`, `score`, use_powerup input, removed finish checks |
| [playerboard_manager.gd](file:///c:/Users/ADT/Documents/GodotProjects/tekton-enet/scripts/managers/playerboard_manager.gd) | Holo tiles → powerup points, goal completion check |
| [player_race_manager.gd](file:///c:/Users/ADT/Documents/GodotProjects/tekton-enet/scripts/managers/player_race_manager.gd) | Deprecated lap system, kept pattern matching |
| [main.gd](file:///c:/Users/ADT/Documents/GodotProjects/tekton-enet/scenes/main.gd) | GoalsCycleManager init, UI setups, signal handlers |
| [ui_manager.gd](file:///c:/Users/ADT/Documents/GodotProjects/tekton-enet/scripts/managers/ui_manager.gd) | Power-up bar, leaderboard panel, timer labels |
| [project.godot](file:///c:/Users/ADT/Documents/GodotProjects/tekton-enet/project.godot) | Added `use_powerup` input (F key) |
---
## New Game Flow
```mermaid
flowchart LR
A[60s Cycle] --> B[Grab Tiles]
B --> C{Holo?}
C -->|Yes| D[+Powerup]
C -->|No| E[Check Goal]
E -->|Match| F[+Score +Powerup +Randomize 9 tiles]
F --> G[New Goals]
A --> H{Timer End}
H --> I[Clear Board → Score Matching]
```
---
## Manual Testing Required
1. **Timer Test**: Verify 60-sec countdown on goal panels
2. **Goal Completion**: Complete pattern → score + powerup + tile randomization
3. **Holo Tiles**: Pick 4 → 1 powerup bar (no auto effect)
4. **F Key**: Use powerup → triggers random special effect
5. **Leaderboard**: Updates dynamically with score rankings
6. **Multiplayer Sync**: Timer and scores sync across clients