Files
tekton/scripts/managers/friend_manager.gd
T
2026-04-29 01:36:49 +08:00

177 lines
6.0 KiB
GDScript

extends Node
## FriendManager - Nakama friend list, DM channels, and lobby invites
## Autoload: FriendManager
signal friends_updated(friends: Array)
signal lobby_invite_received(from_user_id: String, from_name: String, match_id: String)
signal dm_message_received(from_user_id: String, from_name: String, message: String)
## Notification codes (must match server-side RPC)
const NOTIF_LOBBY_INVITE := 1001
## Friend state codes from Nakama
const STATE_FRIEND := 0
const STATE_INVITE_OUT := 1
const STATE_INVITE_IN := 2
const STATE_BLOCKED := 3
var friends: Array = [] # [{user_id, username, state}]
var _friend_ids: Dictionary = {} # user_id -> true (mutual friends only)
var _dm_channels: Dictionary = {} # user_id -> NakamaChannel
func _ready() -> void:
NakamaManager.connected_to_nakama.connect(_on_nakama_connected)
if NakamaManager.socket and NakamaManager.socket.is_connected_to_host():
_connect_socket_signals()
func _on_nakama_connected() -> void:
_connect_socket_signals()
load_friends()
func _connect_socket_signals() -> void:
var socket = NakamaManager.socket
if not socket:
return
if not socket.received_notification.is_connected(_on_notification_received):
socket.received_notification.connect(_on_notification_received)
if not socket.received_channel_message.is_connected(_on_channel_message):
socket.received_channel_message.connect(_on_channel_message)
# =============================================================================
# Friend List
# =============================================================================
func load_friends() -> void:
if not NakamaManager.session:
return
var result = await NakamaManager.client.list_friends_async(NakamaManager.session, 100, null, null)
if result.is_exception():
push_warning("[FriendManager] Failed to load friends: " + result.get_exception().message)
return
friends.clear()
_friend_ids.clear()
for f in result.friends:
var u = f.user
var entry := {
"user_id": u.id,
"username": u.display_name if u.display_name != "" else u.username,
"state": f.state,
}
friends.append(entry)
if f.state == STATE_FRIEND:
_friend_ids[u.id] = true
emit_signal("friends_updated", friends)
func get_mutual_friends() -> Array:
return friends.filter(func(f): return f.state == STATE_FRIEND)
func is_friend(user_id: String) -> bool:
return _friend_ids.has(user_id)
func add_friend_by_id(user_id: String) -> bool:
if not NakamaManager.session:
return false
var result = await NakamaManager.client.add_friends_async(
NakamaManager.session, PackedStringArray([user_id]), null)
if result.is_exception():
push_warning("[FriendManager] add_friend failed: " + result.get_exception().message)
return false
load_friends()
return true
func add_friend_by_username(username: String) -> bool:
if not NakamaManager.session:
return false
var result = await NakamaManager.client.add_friends_async(
NakamaManager.session, null, PackedStringArray([username]))
if result.is_exception():
push_warning("[FriendManager] add_friend_by_username failed: " + result.get_exception().message)
return false
load_friends()
return true
func remove_friend(user_id: String) -> bool:
if not NakamaManager.session:
return false
var result = await NakamaManager.client.delete_friends_async(
NakamaManager.session, PackedStringArray([user_id]), null)
if result.is_exception():
return false
load_friends()
return true
# =============================================================================
# Lobby Invites
# =============================================================================
func send_lobby_invite(to_user_id: String, match_id: String) -> void:
if not NakamaManager.session:
return
var payload = JSON.stringify({"to_user_id": to_user_id, "match_id": match_id})
var result = await NakamaManager.client.rpc_async(
NakamaManager.session, "send_lobby_invite", payload)
if result.is_exception():
push_warning("[FriendManager] send_lobby_invite failed: " + result.get_exception().message)
func _on_notification_received(notification) -> void:
if notification.code == NOTIF_LOBBY_INVITE:
var content = JSON.parse_string(notification.content)
if content:
var from_name: String = content.get("from_name", "Someone")
var match_id: String = content.get("match_id", "")
emit_signal("lobby_invite_received", notification.sender_id, from_name, match_id)
# =============================================================================
# Direct Messages
# =============================================================================
func open_dm(user_id: String) -> Object:
if _dm_channels.has(user_id):
return _dm_channels[user_id]
var socket = NakamaManager.socket
if not socket:
return null
var channel = await socket.join_chat_async(
user_id, NakamaSocket.ChannelType.DirectMessage, true, false)
if channel.is_exception():
push_warning("[FriendManager] Failed to open DM with " + user_id)
return null
_dm_channels[user_id] = channel
return channel
func send_dm(user_id: String, message: String) -> bool:
var channel = await open_dm(user_id)
if not channel:
return false
var socket = NakamaManager.socket
if not socket:
return false
var result = await socket.write_chat_message_async(channel.id, {"msg": message})
return not result.is_exception()
func get_dm_channel_id(user_id: String) -> String:
var ch = _dm_channels.get(user_id, null)
return ch.id if ch else ""
func _on_channel_message(message) -> void:
# Route to DM signal if this message is from a DM channel
for user_id in _dm_channels:
var ch = _dm_channels[user_id]
if ch.id == message.channel_id:
var text: String = ""
var parsed = JSON.parse_string(message.content)
if typeof(parsed) == TYPE_DICTIONARY:
text = parsed.get("msg", message.content)
else:
text = message.content
emit_signal("dm_message_received", message.sender_id, message.username, text)
return
func close_all_dm_channels() -> void:
var socket = NakamaManager.socket
for user_id in _dm_channels:
var ch = _dm_channels[user_id]
if socket:
socket.leave_chat_async(ch.id)
_dm_channels.clear()