48 lines
1.4 KiB
GDScript
48 lines
1.4 KiB
GDScript
extends ActionLeaf
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func is_goals_achieved(actor) -> bool:
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# Check only central 3x3 area of playerboard against goals
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for i in range(3):
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for j in range(3):
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var board_idx = (i + 1) * 5 + (j + 1)
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var goal_idx = i * 3 + j
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if actor.goals[goal_idx] != -1 and actor.goals[goal_idx] != actor.playerboard[board_idx]:
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return false
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elif actor.goals[goal_idx] == -1 and actor.playerboard[board_idx] != -1:
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return false
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# Also check outside the goal area
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if i == 0 or i == 4 or j == 0 or j == 4:
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if actor.playerboard[i * 5 + j] != -1:
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return false
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return true
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func tick(actor: Node, blackboard: Blackboard) -> int:
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var put_position = blackboard.get_value("put_position")
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var put_slot = blackboard.get_value("put_slot")
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if not put_position or put_slot == -1:
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return FAILURE
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# Check if we still have the item and AP
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if actor.action_points <= 0 or actor.playerboard[put_slot] == -1:
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return FAILURE
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# Check if target position is still empty
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var cell = Vector3i(put_position.x, 1, put_position.y)
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if actor.enhanced_gridmap.get_cell_item(cell) != -1:
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return FAILURE
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# Execute put
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var item = actor.playerboard[put_slot]
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if actor.is_multiplayer_authority():
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actor.rpc("sync_grid_item", cell.x, cell.y, cell.z, item)
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actor.playerboard[put_slot] = -1
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actor.rpc("sync_playerboard", actor.playerboard)
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actor.has_performed_action = true
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actor.action_points -= 1
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return SUCCESS
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