extends ActionLeaf func is_goals_achieved(actor) -> bool: # Check only central 3x3 area of playerboard against goals for i in range(3): for j in range(3): var board_idx = (i + 1) * 5 + (j + 1) var goal_idx = i * 3 + j if actor.goals[goal_idx] != -1 and actor.goals[goal_idx] != actor.playerboard[board_idx]: return false elif actor.goals[goal_idx] == -1 and actor.playerboard[board_idx] != -1: return false # Also check outside the goal area if i == 0 or i == 4 or j == 0 or j == 4: if actor.playerboard[i * 5 + j] != -1: return false return true func tick(actor: Node, blackboard: Blackboard) -> int: var put_position = blackboard.get_value("put_position") var put_slot = blackboard.get_value("put_slot") if not put_position or put_slot == -1: return FAILURE # Check if we still have the item and AP if actor.action_points <= 0 or actor.playerboard[put_slot] == -1: return FAILURE # Check if target position is still empty var cell = Vector3i(put_position.x, 1, put_position.y) if actor.enhanced_gridmap.get_cell_item(cell) != -1: return FAILURE # Execute put var item = actor.playerboard[put_slot] if actor.is_multiplayer_authority(): actor.rpc("sync_grid_item", cell.x, cell.y, cell.z, item) actor.playerboard[put_slot] = -1 actor.rpc("sync_playerboard", actor.playerboard) actor.has_performed_action = true actor.action_points -= 1 return SUCCESS