Files
tekton/scripts/behaviors/actions/do_grab.gd
T

111 lines
2.9 KiB
GDScript

extends ActionLeaf
func is_goals_achieved(actor) -> bool:
# Convert goals to 2D for easier pattern matching
var goals_2d = []
for i in range(3):
var row = []
for j in range(3):
row.append(actor.goals[i * 3 + j])
goals_2d.append(row)
# Convert playerboard to 2D
var board_2d = []
for i in range(5):
var row = []
for j in range(5):
row.append(actor.playerboard[i * 5 + j])
board_2d.append(row)
# Check every possible 3x3 region in the 5x5 board
for start_row in range(3): # 5-3+1 possible start rows
for start_col in range(3): # 5-3+1 possible start columns
var matches = true
# Check if this 3x3 region matches the goals
for i in range(3):
for j in range(3):
var board_item = board_2d[start_row + i][start_col + j]
var goal_item = goals_2d[i][j]
if goal_item != -1 and goal_item != board_item:
matches = false
break
elif goal_item == -1 and board_item != -1:
matches = false
break
if not matches:
break
if matches:
return true
return false
func find_target_slot(actor, item: int) -> int:
# Get the goals in 2D format (3x3)
var goals_2d = []
for i in range(3):
var row = []
for j in range(3):
row.append(actor.goals[i * 3 + j])
goals_2d.append(row)
# Convert playerboard to 2D (5x5)
var board_2d = []
for i in range(5):
var row = []
for j in range(5):
row.append(actor.playerboard[i * 5 + j])
board_2d.append(row)
# Find matching position in goals
var target_positions = []
for i in range(3):
for j in range(3):
if goals_2d[i][j] == item:
# Convert to playerboard position (centered in 5x5 grid)
target_positions.append(Vector2i(j + 1, i + 1))
# Find best empty slot that matches a goal position
for pos in target_positions:
var slot_index = (pos.y + 1) * 5 + (pos.x + 1)
if actor.playerboard[slot_index] == -1:
return slot_index
# If no matching position found, find any empty slot
return actor.playerboard.find(-1)
func tick(actor: Node, blackboard: Blackboard) -> int:
# Early validation
if not actor.is_bot or actor.action_points <= 0:
return FAILURE
var grab_position = blackboard.get_value("grab_position")
if not grab_position:
return FAILURE
# Check if there's an item
var cell = Vector3i(grab_position.x, 1, grab_position.y)
var item = actor.enhanced_gridmap.get_cell_item(cell)
if item == -1:
return FAILURE
# Find strategic slot
var target_slot = find_target_slot(actor, item)
if target_slot == -1:
return FAILURE
# Execute grab
if actor.is_multiplayer_authority():
actor.playerboard[target_slot] = item
actor.rpc("sync_grid_item", cell.x, cell.y, cell.z, -1)
actor.rpc("sync_playerboard", actor.playerboard)
actor.has_performed_action = true
actor.action_points -= 1
blackboard.set_value("current_action", "idle")
actor._after_action_completed() # Add this line
return SUCCESS