46 lines
2.7 KiB
Markdown
46 lines
2.7 KiB
Markdown
## [NEXT]
|
|
|
|
## [2.2.0] — 2026-04-30
|
|
- Redesigned Social Panel with a 3-tab layout (Search, Requests, Friends) to fix UI overlap issues.
|
|
- Fixed an issue where offline friend requests were not being delivered properly.
|
|
- Added persistent storage for Direct Messages, loading previous chat history when opening a DM.
|
|
- Improved real-time Nakama socket listening to allow incoming DMs to be received instantly even when the chat tab is closed.
|
|
- Fixed account state pollution where friend data leaked when switching users without restarting the client.
|
|
- Corrected server-side RPCs for Nakama `send_friend_request` ensuring persistent push notifications.
|
|
- Re-themed Social Panel DM UI to use dark brown fonts for high-contrast readability.
|
|
|
|
## [2.1.9] — 2026-04-29
|
|
- Added friend system with friend list, direct messaging, and lobby invitations
|
|
- Improved Steam login support
|
|
- Added Social Panel with Friends, Global Chat, and Direct Message tabs
|
|
- Added ability to add/remove friends from lobby player slots
|
|
- Added Invite Friends button to lobby
|
|
- Added lobby invite notifications
|
|
- Fixed account type display in profile panel
|
|
|
|
## [2.1.8] — 2026-04-24
|
|
- Optimized network synchronization with deterministic tile slots and granular board sync
|
|
- Removed lag-sensitive server adjacency checks to fix "disappearing tiles" on high-latency connections
|
|
- Fixed "No multiplayer peer assigned" crash during host disconnection and cleanup
|
|
- Finalized AP system removal, transitioning to a fully real-time authoritative model
|
|
- Restored bot mission completion logic
|
|
- Stabilized Nakama socket cleanup during match-to-lobby transitions
|
|
- Fixed Tekton not rotating toward spawning direction when throwing tiles
|
|
- Fixed purple powerup tiles spawning on top of existing layer 1 tiles
|
|
- Added animation delay to tile spawning to match Tekton throw animation timing
|
|
- Implemented 1-tile perimeter buffer on all spawn areas to prevent edge spawning and stuck gaps
|
|
- Tekton NPCs now spawn exclusively in corner zones; players spawn in middle zones
|
|
- Fixed outline shader being lost when applying skin material overrides
|
|
- Added Unstuck button to pause menu to teleport stuck players to a safe area
|
|
|
|
## [2.1.7] — 2026-04-24
|
|
- Upgraded Gacha interface with dynamic CSGO-style sequential reveal animations
|
|
- Added an animation skip button for faster 10x multi-pulls
|
|
- Fixed a bug where opening the Craft menu from Gacha would show an empty screen
|
|
- Stabilized login flow by resetting connection states after failed auto-logins
|
|
|
|
## [2.1.6] — 2026-04-24
|
|
- Added Gacha system with Star and Gold banners (1x & 10x pulls)
|
|
- Fragment Craft system — collect drops to craft exclusive skins
|
|
- Fixed boot screen stuck on "Checking versions..."
|