Files
tekton/scripts/services/safe_nakama_multiplayer_bridge.gd
T
2026-07-09 16:38:29 +08:00

24 lines
1017 B
GDScript

class_name SafeNakamaMultiplayerBridge
extends NakamaMultiplayerBridge
func _init(p_nakama_socket: NakamaSocket) -> void:
super._init(p_nakama_socket)
func _map_id_to_session(peer_id: int, session_id: String) -> void:
_id_map[peer_id] = session_id
if not _users.has(session_id):
_users[session_id] = NakamaMultiplayerBridge.User.new(null)
_users[session_id].peer_id = peer_id
func _on_multiplayer_peer_packet_generated(peer_id: int, buffer: PackedByteArray) -> void:
if match_state == MatchState.CONNECTED:
var target_presences = null
if peer_id > 0:
if not _id_map.has(peer_id) or not _users.has(_id_map[peer_id]) or _users[_id_map[peer_id]].presence == null:
push_error("Attempting to send RPC to unknown or uninitialized peer id: %s" % peer_id)
return
target_presences = [ _users[_id_map[peer_id]].presence ]
_nakama_socket.send_match_state_raw_async(_match_id, rpc_op_code, buffer, target_presences)
else:
push_error("RPC sent while the NakamaMultiplayerBridge isn't connected!")