Release 2.4.6: Add SafeNakamaMultiplayerBridge subclass to fix dictionary lookup crashes
Release / Build & Release (push) Successful in 7m22s
Release / Build & Release (push) Successful in 7m22s
This commit is contained in:
@@ -1,5 +1,8 @@
|
||||
## [NEXT]
|
||||
|
||||
## [2.4.6] — 2026-07-09
|
||||
- Fixed NakamaMultiplayerBridge dictionary lookup crash when receiving match state before user presence is populated by creating a `SafeNakamaMultiplayerBridge` subclass.
|
||||
|
||||
## [2.4.5] — 2026-07-09
|
||||
- Fixed missing `player_goals` dictionary declaration in GoalsCycleManager.
|
||||
- Improved Candy Survival manager sync and LobbyManager initialization.
|
||||
|
||||
@@ -1,7 +1,16 @@
|
||||
{
|
||||
"latest_version": "2.4.5",
|
||||
"latest_version": "2.4.6",
|
||||
"minimum_app_version": "2.1.0",
|
||||
"releases": [
|
||||
{
|
||||
"version": "2.4.6",
|
||||
"date": "2026-07-09",
|
||||
"pck_url": "https://git.klud.top/danchie/tekton/raw/branch/patches/patch.pck",
|
||||
"pck_size": 0,
|
||||
"changelog": [
|
||||
"Fixed NakamaMultiplayerBridge dictionary lookup crash when receiving match state before user presence is populated by creating a `SafeNakamaMultiplayerBridge` subclass."
|
||||
]
|
||||
},
|
||||
{
|
||||
"version": "2.4.5",
|
||||
"date": "2026-07-09",
|
||||
|
||||
+4
-4
@@ -14,7 +14,7 @@ custom_features=""
|
||||
export_filter="all_resources"
|
||||
include_filter=""
|
||||
exclude_filter=""
|
||||
export_path="build/windows/tekton_armageddon_v2.4.5.exe"
|
||||
export_path="build/windows/tekton_armageddon_v2.4.6.exe"
|
||||
patches=PackedStringArray()
|
||||
patch_delta_encoding=false
|
||||
patch_delta_compression_level_zstd=19
|
||||
@@ -85,7 +85,7 @@ custom_features=""
|
||||
export_filter="all_resources"
|
||||
include_filter=""
|
||||
exclude_filter=""
|
||||
export_path="build/tekton-dash-armageddon-v.2.4.5.apk"
|
||||
export_path="build/tekton-dash-armageddon-v.2.4.6.apk"
|
||||
patches=PackedStringArray()
|
||||
patch_delta_encoding=false
|
||||
patch_delta_compression_level_zstd=19
|
||||
@@ -314,7 +314,7 @@ custom_features=""
|
||||
export_filter="all_resources"
|
||||
include_filter=""
|
||||
exclude_filter=""
|
||||
export_path="build/tekton_armageddon_v2.4.5.zip"
|
||||
export_path="build/tekton_armageddon_v2.4.6.zip"
|
||||
patches=PackedStringArray()
|
||||
patch_delta_encoding=false
|
||||
patch_delta_compression_level_zstd=19
|
||||
@@ -589,7 +589,7 @@ custom_features=""
|
||||
export_filter="all_resources"
|
||||
include_filter=""
|
||||
exclude_filter=""
|
||||
export_path="build/linux/tekton_armageddon_v2.4.5.x86_64"
|
||||
export_path="build/linux/tekton_armageddon_v2.4.6.x86_64"
|
||||
patches=PackedStringArray()
|
||||
patch_delta_encoding=false
|
||||
patch_delta_compression_level_zstd=19
|
||||
|
||||
+1
-1
@@ -15,7 +15,7 @@ compatibility/default_parent_skeleton_in_mesh_instance_3d=true
|
||||
[application]
|
||||
|
||||
config/name="Tekton Dash Armageddon"
|
||||
config/version="2.4.5"
|
||||
config/version="2.4.6"
|
||||
run/main_scene="res://scenes/ui/boot_screen.tscn"
|
||||
config/features=PackedStringArray("4.6", "Forward Plus")
|
||||
boot_splash/bg_color=Color(0.16470589, 0.6745098, 0.9372549, 1)
|
||||
|
||||
@@ -2,6 +2,8 @@ extends Node
|
||||
## AuthManager - Centralized authentication handling for Nakama
|
||||
## Supports: Guest (device ID), Email/Password, Social (Google, Apple, Facebook)
|
||||
|
||||
const SafeNakamaMultiplayerBridge = preload("res://scripts/services/safe_nakama_multiplayer_bridge.gd")
|
||||
|
||||
# Signals
|
||||
signal auth_started
|
||||
signal auth_completed(success: bool, user_data: Dictionary)
|
||||
@@ -472,7 +474,7 @@ func _connect_socket() -> bool:
|
||||
return false
|
||||
|
||||
# Initialize multiplayer bridge
|
||||
NakamaManager.bridge = NakamaMultiplayerBridge.new(NakamaManager.socket)
|
||||
NakamaManager.bridge = SafeNakamaMultiplayerBridge.new(NakamaManager.socket)
|
||||
NakamaManager.bridge.match_joined.connect(NakamaManager._on_bridge_match_joined)
|
||||
NakamaManager.bridge.match_join_error.connect(NakamaManager._on_bridge_match_join_error)
|
||||
multiplayer.set_multiplayer_peer(NakamaManager.bridge.multiplayer_peer)
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
extends Node
|
||||
|
||||
const SafeNakamaMultiplayerBridge = preload("res://scripts/services/safe_nakama_multiplayer_bridge.gd")
|
||||
|
||||
# Standard Nakama Configuration
|
||||
var nakama_server_key = OS.get_environment("NAKAMA_SERVER_KEY") if OS.has_environment("NAKAMA_SERVER_KEY") else ProjectSettings.get_setting("network/nakama/server_key", "defaultkey")
|
||||
var nakama_host = OS.get_environment("NAKAMA_HOST") if OS.has_environment("NAKAMA_HOST") else ProjectSettings.get_setting("network/nakama/host", "tektondash.vps.webdock.cloud")
|
||||
@@ -141,7 +143,7 @@ func connect_to_nakama_async(email: String = "", password: String = "") -> bool:
|
||||
bridge.leave()
|
||||
bridge = null
|
||||
|
||||
bridge = NakamaMultiplayerBridge.new(socket)
|
||||
bridge = SafeNakamaMultiplayerBridge.new(socket)
|
||||
|
||||
# Connect bridge signals
|
||||
bridge.match_joined.connect(_on_bridge_match_joined)
|
||||
|
||||
@@ -0,0 +1,23 @@
|
||||
class_name SafeNakamaMultiplayerBridge
|
||||
extends NakamaMultiplayerBridge
|
||||
|
||||
func _init(p_nakama_socket: NakamaSocket) -> void:
|
||||
super._init(p_nakama_socket)
|
||||
|
||||
func _map_id_to_session(peer_id: int, session_id: String) -> void:
|
||||
_id_map[peer_id] = session_id
|
||||
if not _users.has(session_id):
|
||||
_users[session_id] = NakamaMultiplayerBridge.User.new(null)
|
||||
_users[session_id].peer_id = peer_id
|
||||
|
||||
func _on_multiplayer_peer_packet_generated(peer_id: int, buffer: PackedByteArray) -> void:
|
||||
if match_state == MatchState.CONNECTED:
|
||||
var target_presences = null
|
||||
if peer_id > 0:
|
||||
if not _id_map.has(peer_id) or not _users.has(_id_map[peer_id]) or _users[_id_map[peer_id]].presence == null:
|
||||
push_error("Attempting to send RPC to unknown or uninitialized peer id: %s" % peer_id)
|
||||
return
|
||||
target_presences = [ _users[_id_map[peer_id]].presence ]
|
||||
_nakama_socket.send_match_state_raw_async(_match_id, rpc_op_code, buffer, target_presences)
|
||||
else:
|
||||
push_error("RPC sent while the NakamaMultiplayerBridge isn't connected!")
|
||||
Reference in New Issue
Block a user