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tekton/CHANGELOG_DRAFT.md
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2026-04-28 01:22:38 +08:00

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[2.1.8] — 2026-04-28

  • Optimized network synchronization with deterministic tile slots and granular board sync
  • Removed lag-sensitive server adjacency checks to fix "disappearing tiles" on high-latency connections
  • Fixed "No multiplayer peer assigned" crash during host disconnection and cleanup
  • Finalized AP system removal, transitioning to a fully real-time authoritative model
  • Restored bot mission completion logic
  • Stabilized Nakama socket cleanup during match-to-lobby transitions
  • Fixed Tekton not rotating toward spawning direction when throwing tiles
  • Fixed purple powerup tiles spawning on top of existing layer 1 tiles
  • Added animation delay to tile spawning to match Tekton throw animation timing
  • Implemented 1-tile perimeter buffer on all spawn areas to prevent edge spawning and stuck gaps
  • Tekton NPCs now spawn exclusively in corner zones; players spawn in middle zones
  • Fixed outline shader being lost when applying skin material overrides
  • Added Unstuck button to pause menu to teleport stuck players to a safe area

[2.1.7] — 2026-04-24

  • Upgraded Gacha interface with dynamic CSGO-style sequential reveal animations
  • Added an animation skip button for faster 10x multi-pulls
  • Fixed a bug where opening the Craft menu from Gacha would show an empty screen
  • Stabilized login flow by resetting connection states after failed auto-logins

[2.1.6] — 2026-04-24

  • Added Gacha system with Star and Gold banners (1x & 10x pulls)
  • Fragment Craft system — collect drops to craft exclusive skins
  • Fixed boot screen stuck on "Checking versions..."