## [NEXT] ## [2.1.8] — 2026-04-28 - Optimized network synchronization with deterministic tile slots and granular board sync - Removed lag-sensitive server adjacency checks to fix "disappearing tiles" on high-latency connections - Fixed "No multiplayer peer assigned" crash during host disconnection and cleanup - Finalized AP system removal, transitioning to a fully real-time authoritative model - Restored bot mission completion logic - Stabilized Nakama socket cleanup during match-to-lobby transitions - Fixed Tekton not rotating toward spawning direction when throwing tiles - Fixed purple powerup tiles spawning on top of existing layer 1 tiles - Added animation delay to tile spawning to match Tekton throw animation timing - Implemented 1-tile perimeter buffer on all spawn areas to prevent edge spawning and stuck gaps - Tekton NPCs now spawn exclusively in corner zones; players spawn in middle zones - Fixed outline shader being lost when applying skin material overrides - Added Unstuck button to pause menu to teleport stuck players to a safe area ## [2.1.7] — 2026-04-24 - Upgraded Gacha interface with dynamic CSGO-style sequential reveal animations - Added an animation skip button for faster 10x multi-pulls - Fixed a bug where opening the Craft menu from Gacha would show an empty screen - Stabilized login flow by resetting connection states after failed auto-logins ## [2.1.6] — 2026-04-24 - Added Gacha system with Star and Gold banners (1x & 10x pulls) - Fragment Craft system — collect drops to craft exclusive skins - Fixed boot screen stuck on "Checking versions..."