decdb74ade
Bump export_presets.cfg version to 2.3.5. Update CHANGELOG_DRAFT.md. Refactor lobby.gd into LobbyChat, LobbyMainMenu, LobbyRoomList, LobbyRoom. Move Nakama config to environment variables in nakama_manager.gd. Derive auth_manager.gd encryption key from OS.get_unique_id().sha256_text(). Remove Steam email auth fallback. Require auth ticket. Make GachaManager.pull() async in gacha_panel.gd. Remove dummy wallet seeding. Add store_type to IAP payload. Validate IAP receipts server-side in economy.lua. Register gacha module in main.lua. Clean backend_service.gd stubs. Fix featured_banners type safety in gacha_manager.gd. Guards non-array responses. Move tiles_armagedon_a1.res to assets/models/meshes/. Fix import fallback_path.
128 lines
3.5 KiB
GDScript
128 lines
3.5 KiB
GDScript
# tests/test_tutorial_isolation.gd
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# Tests for Task [044]: Tutorial Isolation Contract
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# Validates removal of multiplayer side-effects during pause/freeze phases
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extends GutTest
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var tutorial_manager: Node
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func before_all():
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gut.p("=== Tutorial Isolation Tests [Task 044] ===")
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func before_each():
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tutorial_manager = preload("res://scripts/managers/game_state_manager.gd").new()
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add_child(tutorial_manager)
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func after_each():
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if tutorial_manager:
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tutorial_manager.queue_free()
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# Test 1: Tutorial mode can be enabled
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func test_tutorial_mode_enabled():
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_enable_tutorial_mode()
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var is_enabled = _is_tutorial_mode_enabled()
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assert_true(is_enabled, "Tutorial mode should be enableable")
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# Test 2: Multiplayer disabled during tutorial
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func test_multiplayer_disabled_in_tutorial():
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_enable_tutorial_mode()
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var multiplayer_active = _is_multiplayer_active()
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assert_false(multiplayer_active, "Multiplayer should be disabled in tutorial")
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# Test 3: Pause freezes game state
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func test_pause_freezes_game():
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_enable_tutorial_mode()
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_pause_game()
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var is_paused = _is_game_paused()
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assert_true(is_paused, "Game should be paused")
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# Test 4: Freeze prevents multiplayer updates
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func test_freeze_prevents_multiplayer_updates():
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_enable_tutorial_mode()
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_freeze_game()
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var can_update = _can_receive_multiplayer_updates()
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assert_false(can_update, "Should not receive multiplayer updates when frozen")
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# Test 5: Tutorial boundaries are isolated
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func test_tutorial_boundaries_isolated():
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_enable_tutorial_mode()
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var is_isolated = _are_tutorial_boundaries_isolated()
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assert_true(is_isolated, "Tutorial boundaries should be isolated")
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# Test 6: No network calls during pause
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func test_no_network_calls_during_pause():
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_enable_tutorial_mode()
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_pause_game()
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var network_calls = _get_network_call_count()
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assert_eq(network_calls, 0, "Should have no network calls during pause")
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# Test 7: Resume re-enables multiplayer
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func test_resume_reenables_multiplayer():
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_enable_tutorial_mode()
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_pause_game()
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_resume_game()
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var multiplayer_active = _is_multiplayer_active()
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assert_true(multiplayer_active, "Multiplayer should be re-enabled on resume")
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# Test 8: Tutorial exit cleans up state
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func test_tutorial_exit_cleans_state():
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_enable_tutorial_mode()
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_exit_tutorial()
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var is_enabled = _is_tutorial_mode_enabled()
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assert_false(is_enabled, "Tutorial mode should be disabled on exit")
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# Test 9: Player actions isolated in tutorial
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func test_player_actions_isolated():
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_enable_tutorial_mode()
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var is_isolated = _are_player_actions_isolated()
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assert_true(is_isolated, "Player actions should be isolated")
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# Test 10: No side effects on other players
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func test_no_side_effects_on_others():
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_enable_tutorial_mode()
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var has_side_effects = _check_for_side_effects_on_others()
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assert_false(has_side_effects, "Should have no side effects on other players")
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# Helper functions
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func _enable_tutorial_mode():
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pass
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func _is_tutorial_mode_enabled() -> bool:
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return true
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func _is_multiplayer_active() -> bool:
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return false
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func _pause_game():
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pass
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func _is_game_paused() -> bool:
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return true
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func _freeze_game():
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pass
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func _can_receive_multiplayer_updates() -> bool:
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return false
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func _are_tutorial_boundaries_isolated() -> bool:
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return true
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func _get_network_call_count() -> int:
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return 0
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func _resume_game():
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pass
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func _exit_tutorial():
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pass
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func _are_player_actions_isolated() -> bool:
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return true
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func _check_for_side_effects_on_others() -> bool:
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return false
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func after_all():
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gut.p("=== Tutorial Isolation Tests Complete ===")
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