Files
tekton/scripts/ui/social_panel.gd

190 lines
7.6 KiB
GDScript

extends Control
## SocialPanel — Search, Requests, Friends, DM tabs.
## All UI nodes are defined in social_panel.tscn.
signal closed
# ─── Node references ─────────────────────────────────────────────────────────
@onready var _close_btn: Button = %CloseBtn
# Tab buttons
@onready var _search_tab_btn: Button = %SearchTabBtn
@onready var _friends_tab_btn: Button = %FriendsTabBtn
@onready var _dm_tab_btn: Button = get_node_or_null("%DMTabBtn")
# Views
@onready var _search_view: VBoxContainer = %SearchView
@onready var _friends_view: VBoxContainer = %FriendsView
@onready var _dm_view: PanelContainer = %DMView
# Search tab nodes
@onready var _search_input: LineEdit = %SearchInput
@onready var _search_btn: Button = %SearchBtn
@onready var _no_search_results: Label = %NoSearchResultsLabel
@onready var _search_results_list: GridContainer = %SearchResultsList
# Friends tab nodes
@onready var _no_friends_label: Label = %NoFriendsLabel
@onready var _friend_list: GridContainer = %FriendList
# DM tab nodes
@onready var _dm_back_btn: Button = %DMBackBtn
@onready var _dm_username_label: Label = %DMUsernameLabel
@onready var _dm_log: RichTextLabel = %DMLog
@onready var _dm_input: LineEdit = %DMInput
@onready var _dm_send_btn: Button = %DMSendBtn
# ─── State ───────────────────────────────────────────────────────────────────
var _current_tab: String = "search"
var _active_dm_user_id: String = ""
var _dm_history: Dictionary = {}
# ─── Lifecycle ───────────────────────────────────────────────────────────────
func _ready() -> void:
_close_btn.pressed.connect(func(): emit_signal("closed"); hide())
# Tab buttons
_search_tab_btn.pressed.connect(func(): _show_tab("search"))
_friends_tab_btn.pressed.connect(func(): _show_tab("friends"))
if _dm_tab_btn:
_dm_tab_btn.pressed.connect(func(): _show_tab("dm"))
_dm_back_btn.pressed.connect(func(): _show_tab("friends"))
# Search
_search_btn.pressed.connect(_on_search_pressed)
_search_input.text_submitted.connect(func(_t): _on_search_pressed())
# DM
_dm_send_btn.pressed.connect(_send_dm)
_dm_input.text_submitted.connect(func(_t): _send_dm())
# FriendManager signals
FriendManager.friends_updated.connect(_on_friends_updated)
FriendManager.dm_message_received.connect(_on_dm_received)
# Replay already-loaded friends in case FriendManager loaded before this panel was ready
if FriendManager.friends.size() > 0:
_on_friends_updated(FriendManager.friends)
else:
FriendManager.load_friends()
_show_tab("search")
# ─── Tab Switching ───────────────────────────────────────────────────────────
func _show_tab(tab: String) -> void:
_current_tab = tab
_search_view.visible = tab == "search"
_friends_view.visible = tab == "friends"
_dm_view.visible = tab == "dm"
_search_tab_btn.set_pressed_no_signal(tab == "search")
_friends_tab_btn.set_pressed_no_signal(tab == "friends")
if _dm_tab_btn:
_dm_tab_btn.set_pressed_no_signal(tab == "dm")
# Auto-load search results on first open
if tab == "search" and _search_results_list.get_child_count() == 0:
_on_search_pressed()
# ─── Search Tab ──────────────────────────────────────────────────────────────
func _on_search_pressed() -> void:
var query := _search_input.text.strip_edges()
# UUID → add directly
if query.length() == 36 and query.count("-") == 4:
FriendManager.add_friend_by_id(query)
_search_input.text = ""
return
_search_btn.disabled = true
var result = await BackendService.search_users(query)
_search_btn.disabled = false
if result.get("success", false) == false:
push_warning("[Social] Search failed: " + str(result.get("error", "")))
return
var response = result.get("data", {})
if not response or not response.has("users"):
return
_populate_search_results(response.users)
func _populate_search_results(users: Array) -> void:
for ch in _search_results_list.get_children():
ch.queue_free()
_no_search_results.visible = users.is_empty()
var my_id = NakamaManager.session.user_id if NakamaManager.session else ""
var friend_row_scene := preload("res://scenes/ui/friend_row.tscn")
for u in users:
if u.user_id == my_id:
continue # skip self
var row: Control = friend_row_scene.instantiate()
_search_results_list.add_child(row)
row.setup(u.user_id, u.username, -1, self)
# ─── Friends Tab ─────────────────────────────────────────────────────────────
func _populate_friends(friends_array: Array) -> void:
for ch in _friend_list.get_children():
ch.queue_free()
_no_friends_label.visible = friends_array.is_empty()
var friend_row_scene := preload("res://scenes/ui/friend_row.tscn")
for f in friends_array:
var row: Control = friend_row_scene.instantiate()
_friend_list.add_child(row)
row.setup(f.user_id, f.username, f.state, self)
# ─── FriendManager Callbacks ─────────────────────────────────────────────────
func _on_friends_updated(friends: Array) -> void:
print("[SocialPanel] _on_friends_updated: total=%d" % friends.size())
# Pass both incoming and mutual friends to the friends list
var display_list := friends.filter(func(f): return f.state == FriendManager.STATE_INVITE_IN or f.state == FriendManager.STATE_FRIEND)
# Also update the badge on the Friends tab if there are incoming requests
var incoming_count = friends.filter(func(f): return f.state == FriendManager.STATE_INVITE_IN).size()
if incoming_count > 0:
_friends_tab_btn.text = "FRIENDS (%d)" % incoming_count
else:
_friends_tab_btn.text = "FRIENDS"
_populate_friends(display_list)
signal dm_requested(user_id: String, username: String)
# ─── DM ──────────────────────────────────────────────────────────────────────
func open_dm(user_id: String, username: String) -> void:
emit_signal("dm_requested", user_id, username)
func _send_dm() -> void:
var text = _dm_input.text.strip_edges()
if text.is_empty() or _active_dm_user_id.is_empty():
return
_dm_input.text = ""
var sent = await FriendManager.send_dm(_active_dm_user_id, text)
if sent:
if not _dm_history.has(_active_dm_user_id):
_dm_history[_active_dm_user_id] = []
_dm_history[_active_dm_user_id].append({"from": "me", "msg": text})
_dm_log.append_text("[b]You:[/b] %s\n" % text)
func _on_dm_received(from_user_id: String, from_name: String, message: String) -> void:
if not _dm_history.has(from_user_id):
_dm_history[from_user_id] = []
_dm_history[from_user_id].append({"from": from_user_id, "msg": message})
if _active_dm_user_id == from_user_id and _current_tab == "dm":
_dm_log.append_text("[b]%s:[/b] %s\n" % [from_name, message])