54 lines
1.6 KiB
Markdown
54 lines
1.6 KiB
Markdown
# Godot AI
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Connect AI assistants to a live Godot editor via the [Model Context Protocol](https://modelcontextprotocol.io/introduction) (MCP).
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Godot AI bridges Claude Code, Codex, Antigravity, and other MCP clients with your editor — inspect scenes, create nodes, modify properties, run tests, search project files, and more, all from a prompt.
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## Quick Start
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1. Copy `addons/godot_ai/` into your project's `addons/` folder
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2. Enable the plugin: **Project > Project Settings > Plugins > Godot AI**
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3. Pick your MCP client in the **Godot AI** dock and press **Configure**
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The plugin auto-starts the MCP server and connects over WebSocket. No manual configuration required.
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## Requirements
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- Godot 4.3+ (4.4+ recommended)
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- [uv](https://docs.astral.sh/uv/) (used to install the Python server)
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<details>
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<summary>Install uv</summary>
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**macOS / Linux:**
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```bash
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curl -LsSf https://astral.sh/uv/install.sh | sh
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```
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**Windows (PowerShell):**
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```powershell
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powershell -ExecutionPolicy ByPass -c "irm https://astral.sh/uv/install.ps1 | iex"
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```
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**Homebrew (macOS / Linux):**
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```bash
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brew install uv
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```
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**pipx:**
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```bash
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pipx install uv
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```
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See the [uv install docs](https://docs.astral.sh/uv/getting-started/installation/) for more options.
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</details>
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- An MCP client ([Claude Code](https://docs.anthropic.com/en/docs/claude-code) | [Codex](https://openai.com/index/codex/) | [Antigravity](https://www.antigravity.dev/))
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## Documentation
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Full documentation, contributing guide, and source code: [github.com/hi-godot/godot-ai](https://github.com/hi-godot/godot-ai)
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## License
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[MIT](LICENSE)
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