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# Godot AI
Connect AI assistants to a live Godot editor via the [Model Context Protocol](https://modelcontextprotocol.io/introduction) (MCP).
Godot AI bridges Claude Code, Codex, Antigravity, and other MCP clients with your editor — inspect scenes, create nodes, modify properties, run tests, search project files, and more, all from a prompt.
## Quick Start
1. Copy `addons/godot_ai/` into your project's `addons/` folder
2. Enable the plugin: **Project > Project Settings > Plugins > Godot AI**
3. Pick your MCP client in the **Godot AI** dock and press **Configure**
The plugin auto-starts the MCP server and connects over WebSocket. No manual configuration required.
## Requirements
- Godot 4.3+ (4.4+ recommended)
- [uv](https://docs.astral.sh/uv/) (used to install the Python server)
<details>
<summary>Install uv</summary>
**macOS / Linux:**
```bash
curl -LsSf https://astral.sh/uv/install.sh | sh
```
**Windows (PowerShell):**
```powershell
powershell -ExecutionPolicy ByPass -c "irm https://astral.sh/uv/install.ps1 | iex"
```
**Homebrew (macOS / Linux):**
```bash
brew install uv
```
**pipx:**
```bash
pipx install uv
```
See the [uv install docs](https://docs.astral.sh/uv/getting-started/installation/) for more options.
</details>
- An MCP client ([Claude Code](https://docs.anthropic.com/en/docs/claude-code) | [Codex](https://openai.com/index/codex/) | [Antigravity](https://www.antigravity.dev/))
## Documentation
Full documentation, contributing guide, and source code: [github.com/hi-godot/godot-ai](https://github.com/hi-godot/godot-ai)
## License
[MIT](LICENSE)