• v2.4.3 bd8b81bbc1

    v2.4.3
    Release / Build & Release (push) Successful in 7m32s
    Stable

    god released this 2026-07-04 15:18:26 +00:00 | 1 commits to experimental since this release

    • Fixed playerboard desync where host-side board changes weren't reflected on remote clients in multiplayer sessions.
    • Fixed punch/smack SFX playing repeatedly when quickly attacking another player.
    • Fixed currency split between Gacha and Shop — wallet balance now updates immediately after purchase without needing to reopen the panel.
    • Fixed fatal crash in Multiplayer Gauntlet caused by missing has_method check on smack cooldown timers on remote peers.
    • Upgraded engine from Godot 4.6 to 4.7 stable for better performance and stability.
    • Migrated patch delivery from GitHub Pages to Gitea native raw endpoint — no more external dependencies for game updates.
    • CI: optimized build cache for Godot binary, eliminating repeated 140MB downloads on every workflow run.
    • CI: shallow repository checkout (--depth 1) for faster clone times.
    • CI: removed unnecessary export template download from patch deployment workflow (--export-pack doesn't need them).
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