Yogi Wiguna
e90cbfe246
feat: Implement Tekton roaming NPC with movement, combat, carry, throw, and knock mechanics.
2026-02-19 17:29:14 +08:00
Yogi Wiguna
ad16f5942b
feat: Add EnhancedGridMap for dynamic grid generation, pathfinding, and network synchronization, and introduce core game scripts for Tekton entities and managers.
2026-02-13 13:14:37 +08:00
Yogi Wiguna
0ee5051ebd
feat: Introduce EnhancedGridMap addon for advanced grid management and procedural generation, and StaticTektonManager for tekton spawning and placement.
2026-02-13 10:40:13 +08:00
Yogi Wiguna
da858c12aa
feat: Implement core player character logic, including state management, network synchronization, character selection, and manager initialization.
2026-02-12 11:02:30 +08:00
Yogi Wiguna
903619a396
feat: Add initial gridmap mesh library, main game script, and Nakama manager.
2026-02-10 17:44:07 +08:00
Yogi Wiguna
bffa9474e9
feat: Implement Nakama serialization, Realtime API, and a comprehensive lobby system with UI and player management.
2026-02-09 16:46:42 +08:00
Yogi Wiguna
fe494b50ef
feat: Implement core game scene with UI, managers, and a default mesh library.
2026-02-05 12:58:58 +08:00
Yogi Wiguna
757051aca8
feat: Implement powerup inventory UI and manager, introducing ghost and area freeze special tiles.
2026-02-03 17:04:35 +08:00
Yogi Wiguna
02d13d9ff5
feat: Add main game scene with core logic, manager initialization, UI setup, and an in-game message bar.
2026-02-03 14:48:41 +08:00
Yogi Wiguna
16a46d7e76
feat: Introduce an EnhancedGridMap with advanced grid generation, randomization, and data serialization features, along with a default MeshLibrary and a new main scene script.
2026-02-03 12:20:02 +08:00
Yogi Wiguna
e8fc3f86c5
feat: Implement special tile power-up system with manager, levels, cooldowns, inventory, and associated assets.
2026-02-03 10:16:03 +08:00
Yogi Wiguna
66d34d0d29
feat: Establish initial game structure including lobby, UI, and core gameplay managers.
2026-02-02 15:01:30 +08:00
Yogi Wiguna
d9025128e0
Integrate Nakama managers and enhance powerup system
...
Added Nakama and related manager scripts to autoload in project.godot and updated input mappings. Improved powerup_manager.gd with new methods and aliases for compatibility and gameplay rewards. Refactored ui_manager.gd to better initialize UI elements and removed unused code. Added playerboard_is_empty to player.gd for board state checks. Minor formatting changes in Nakama C# utility files for consistency.
2026-01-29 15:45:06 +08:00
adtpdn
6949e20a1f
refactor
2026-01-28 02:29:43 +08:00
adtpdn
d71f5d67e3
update scarcity
2026-01-27 03:43:51 +08:00
adtpdn
c1ba5d1888
update
2026-01-21 08:30:02 +08:00
adtpdn
5a97f7959e
update
2026-01-15 09:07:56 +08:00
adtpdn
6948a4aed1
edit special power up
2026-01-09 22:41:00 +08:00
adtpdn
059f152374
update bot
2026-01-06 08:55:14 +08:00
adtpdn
cbbe95e108
overhaul bot
2026-01-03 03:40:20 +08:00
adtpdn
59ff22f5ac
feat: Add initial lobby and main scenes, along with various tile meshes and holographic textures.
2025-12-09 20:57:33 +08:00
adtpdn
ead155afed
Attempt to using Nakama as replacement of Low-Level ENet
2025-12-02 00:58:44 +08:00
adtpdn
65be1fcc63
Improve gridmap item placement and UI logic
...
Enhanced the auto_put_item logic to better identify and place non-goal or excess tiles from the playerboard onto the grid. Updated gridmap and dock scripts for improved cell option handling and UI consistency. Adjusted mesh library item order and main scene cell data for better alignment. Expanded spawn and finish locations for player logic.
2025-10-28 14:05:50 +08:00
adtpdn
84413314ef
Add example scene and player for enhanced_gridmap
...
Introduces a new example scene and player script for the enhanced_gridmap addon, including supporting resources and materials. Updates the mesh library, assets, and main scene to integrate new tile types and visual styles. Adjusts project settings for improved resolution and sets the new main scene as the entry point.
2025-10-22 11:50:17 +08:00
adtpdn
f38d91ad9a
update some plugins, fitting the 4.4.1 gridmap feature
2025-04-15 10:37:53 +08:00
adtpdn
679961aa77
update obstacles
2025-03-21 11:44:12 +08:00
adtpdn
d64b685e6e
make the orientation of obstacle align with four side of cell on gridmap
2025-03-13 17:32:41 +08:00
adtpdn
58142e9d67
update obstacle to simplify with neighboor
2025-03-12 17:53:19 +08:00
adtpdn
161f03d931
update obstacles
2025-03-11 17:40:54 +08:00
adtpdn
495c9c64a5
dd
2025-03-10 15:44:54 +08:00
adtpdn
39979b8e58
Synced the all playerboards, but there's still bugged while new player connected
2025-02-11 16:21:23 +08:00
adtpdn
1c67557135
goals synced
2025-02-04 16:42:13 +08:00
adtpdn
6272cd86e8
change ruleset
2025-01-31 12:13:03 +08:00
adtpdn
144a01556d
add beehave
2025-01-28 13:53:59 +08:00
adtpdn
471d425b23
Update
2024-11-04 17:25:09 +08:00
adtpdn
b8a1569e33
test
2024-10-25 13:18:26 +08:00
adtpdn
8fe13a42ca
last update
2024-10-24 17:40:10 +08:00
adtpdn
941ad46e09
update
2024-10-24 16:51:46 +08:00
adtpdn
df5ecfa7bc
Update
2024-10-23 18:00:25 +08:00
adtpdn
6b9360d4dc
first commit
2024-10-22 16:15:56 +08:00