update some plugins, fitting the 4.4.1 gridmap feature
This commit is contained in:
@@ -69,52 +69,124 @@ func connect_signals():
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func initialize_custom_item_states():
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# Add default item states
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add_custom_item_state("Normal", 0)
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add_custom_item_state("Non-Walkable", 4)
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#add_custom_item_state("Normal", 0)
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#add_custom_item_state("Non-Walkable", 4)
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pass
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func add_custom_item_state(name: String, id: int):
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# Check if an item state with this ID already exists
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if custom_item_states.has(id):
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print("Item state with ID ", id, " already exists")
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return
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var new_state = CustomItemState.new(name, id)
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custom_item_states[id] = new_state
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add_item_state_ui(new_state)
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#func add_item_state_ui(item_state: CustomItemState):
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#var container = HBoxContainer.new()
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#var name_edit = LineEdit.new()
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#var id_spin = SpinBox.new()
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#var randomize_check = CheckBox.new()
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#var percentage_spin = SpinBox.new()
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#var remove_button = Button.new()
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#
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#name_edit.text = item_state.name
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#name_edit.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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#name_edit.text_changed.connect(_on_item_state_name_changed.bind(item_state))
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#
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#id_spin.value = item_state.id
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#id_spin.min_value = 0
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#id_spin.max_value = 9999
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#id_spin.value_changed.connect(_on_item_state_id_changed.bind(item_state))
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#
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#randomize_check.text = "🎲"
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#randomize_check.button_pressed = item_state.include_in_randomize
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#randomize_check.toggled.connect(_on_item_state_randomize_toggled.bind(item_state))
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#
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#percentage_spin.min_value = 0
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#percentage_spin.max_value = 100
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#percentage_spin.value = item_state.randomize_percentage
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#percentage_spin.suffix = "%"
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#percentage_spin.value_changed.connect(_on_item_state_percentage_changed.bind(item_state))
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#
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#remove_button.text = "Del"
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#remove_button.pressed.connect(_on_remove_item_state_pressed.bind(item_state, container))
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#
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#container.add_child(name_edit)
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#container.add_child(id_spin)
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#container.add_child(randomize_check)
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#container.add_child(percentage_spin)
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#container.add_child(remove_button)
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#
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#item_states_container.add_child(container)
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func add_item_state_ui(item_state: CustomItemState):
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var container = HBoxContainer.new()
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var name_edit = LineEdit.new()
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var id_spin = SpinBox.new()
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# Create a new OptionButton instead of separate name_edit and id_spin
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var item_selector = OptionButton.new()
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item_selector.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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# Populate the selector with items from mesh_library
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if enhanced_gridmap and enhanced_gridmap.mesh_library:
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var item_list = enhanced_gridmap.mesh_library.get_item_list()
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# Add an "Empty" option as item -1
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item_selector.add_item("Empty", -1)
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# Add all items from the mesh library
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for item_id in item_list:
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var item_name = enhanced_gridmap.mesh_library.get_item_name(item_id)
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item_selector.add_item(item_name, item_id)
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# Select the current item if it matches
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if item_id == item_state.id:
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item_selector.select(item_selector.get_item_count() - 1)
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# Connect the item selection signal
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item_selector.item_selected.connect(
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func(index):
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var selected_id = item_selector.get_item_id(index)
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var selected_name = item_selector.get_item_text(index)
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_on_item_state_selection_changed(selected_id, selected_name, item_state)
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)
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var randomize_check = CheckBox.new()
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var percentage_spin = SpinBox.new()
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var remove_button = Button.new()
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name_edit.text = item_state.name
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name_edit.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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name_edit.text_changed.connect(_on_item_state_name_changed.bind(item_state))
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id_spin.value = item_state.id
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id_spin.min_value = 0
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id_spin.max_value = 9999
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id_spin.value_changed.connect(_on_item_state_id_changed.bind(item_state))
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randomize_check.text = "🎲"
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randomize_check.button_pressed = item_state.include_in_randomize
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randomize_check.toggled.connect(_on_item_state_randomize_toggled.bind(item_state))
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percentage_spin.min_value = 0
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percentage_spin.max_value = 100
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percentage_spin.value = item_state.randomize_percentage
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percentage_spin.suffix = "%"
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percentage_spin.value_changed.connect(_on_item_state_percentage_changed.bind(item_state))
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remove_button.text = "Del"
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remove_button.pressed.connect(_on_remove_item_state_pressed.bind(item_state, container))
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container.add_child(name_edit)
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container.add_child(id_spin)
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# Add all components to the container
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container.add_child(item_selector)
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container.add_child(randomize_check)
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container.add_child(percentage_spin)
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container.add_child(remove_button)
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item_states_container.add_child(container)
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# Add a new function to handle item selection changes
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func _on_item_state_selection_changed(new_id: int, new_name: String, item_state: CustomItemState):
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# Remove the item state from the dictionary with the old ID
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custom_item_states.erase(item_state.id)
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# Update the item state
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item_state.id = new_id
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item_state.name = new_name
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# Add the item state back to the dictionary with the new ID
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custom_item_states[new_id] = item_state
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func _on_add_item_state_pressed():
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var new_id = custom_item_states.size()
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add_custom_item_state("New State {0}".format([new_id]), new_id)
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@@ -142,7 +214,7 @@ class CustomItemState:
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var id: int
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var include_in_randomize: bool = false
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var randomize_percentage: float = 0
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func _init(_name: String, _id: int):
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name = _name
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id = _id
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@@ -152,14 +224,14 @@ func set_enhanced_gridmap(gridmap: EnhancedGridMap):
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if enhanced_gridmap:
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if enhanced_gridmap.grid_updated.is_connected(_on_grid_updated):
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enhanced_gridmap.grid_updated.disconnect(_on_grid_updated)
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enhanced_gridmap = gridmap
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if enhanced_gridmap:
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enhanced_gridmap.grid_updated.connect(_on_grid_updated)
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floor_spin.max_value = enhanced_gridmap.floors - 1
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floors_count_spin.value = enhanced_gridmap.floors
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update_ui()
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_update_fill_options() # Update the fill options when setting a new gridmap
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diagonal_movement_check.button_pressed = enhanced_gridmap.diagonal_movement
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print("EnhancedGridMap set: ", enhanced_gridmap)
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@@ -215,6 +287,9 @@ func _update_grid_ui():
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var option = OptionButton.new()
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option.set_meta("grid_position", Vector3i(x, current_floor, z))
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# Add empty option at index 0
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option.add_item("Empty", -1)
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# Add items from the mesh library
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for i in range(item_list.size()):
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option.add_item(enhanced_gridmap.mesh_library.get_item_name(item_list[i]), i)
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@@ -223,7 +298,7 @@ func _update_grid_ui():
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if cell_item != -1 and cell_item < option.get_item_count():
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option.select(cell_item)
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else:
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option.select(0)# Select the first item if the cell is empty
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option.select(0) # Select the first item if the cell is empty
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option.item_selected.connect(_on_cell_item_selected.bind(option))
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option.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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@@ -328,11 +403,21 @@ func _on_fill_pressed():
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else:
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print("No item selected for filling")
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# func _on_cell_item_selected(index: int, option: OptionButton):
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# var position = option.get_meta("grid_position")
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# if enhanced_gridmap:
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# if index >= 0 and index < enhanced_gridmap.mesh_library.get_item_list().size():
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# enhanced_gridmap.set_cell_item(position, index)
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func _on_cell_item_selected(index: int, option: OptionButton):
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var position = option.get_meta("grid_position")
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if enhanced_gridmap:
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if index >= 0 and index < enhanced_gridmap.mesh_library.get_item_list().size():
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enhanced_gridmap.set_cell_item(position, index)
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var item_id = option.get_item_id(index)
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if item_id == -1:
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# Handle empty selection
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enhanced_gridmap.set_cell_item(position, -1)
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elif index > 0: # Skip the first item (Empty)
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enhanced_gridmap.set_cell_item(position, item_id)
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func _on_find_path_pressed():
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if enhanced_gridmap:
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@@ -6,6 +6,7 @@
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_bottom = 137.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_abcde")
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Binary file not shown.
@@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bh8jg8k21ubsh"
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path="res://.godot/imported/obstacle_example.png-3c341da752bc068c99b3358aacbd41dd.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/obstacle_example.png"
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dest_files=["res://.godot/imported/obstacle_example.png-3c341da752bc068c99b3358aacbd41dd.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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+4
-4
@@ -38,16 +38,16 @@ enable_bots = false
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mesh_library = ExtResource("1_110wo")
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cell_size = Vector3(1, 1, 1)
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data = {
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"cells": PackedInt32Array(0, 0, 0, 0, 1, 0, 0, 2, 0, 0, 3, 0, 0, 4, 0, 0, 5, 0, 0, 6, 0, 0, 7, 0, 0, 8, 0, 0, 9, 0, 0, 10, 0, 0, 11, 0, 1, 0, 0, 1, 1, 0, 1, 2, 0, 1, 3, 0, 1, 4, 0, 1, 5, 0, 1, 6, 0, 1, 7, 0, 1, 8, 0, 1, 9, 0, 1, 10, 0, 1, 11, 0, 2, 0, 0, 2, 1, 0, 2, 2, 0, 2, 3, 0, 2, 4, 0, 2, 5, 0, 2, 6, 0, 2, 7, 0, 2, 8, 0, 2, 9, 0, 2, 10, 0, 2, 11, 0, 3, 0, 0, 3, 1, 0, 3, 2, 0, 3, 3, 0, 3, 4, 0, 3, 5, 0, 3, 6, 0, 3, 7, 0, 3, 8, 0, 3, 9, 0, 3, 10, 0, 3, 11, 0, 4, 0, 0, 4, 1, 0, 4, 2, 0, 4, 3, 0, 4, 4, 0, 4, 5, 0, 4, 6, 0, 4, 7, 0, 4, 8, 0, 4, 9, 0, 4, 10, 0, 4, 11, 0, 5, 0, 0, 5, 1, 0, 5, 2, 0, 5, 3, 0, 5, 4, 0, 5, 5, 0, 5, 6, 0, 5, 7, 0, 5, 8, 0, 5, 9, 0, 5, 10, 0, 5, 11, 0, 6, 0, 0, 6, 1, 0, 6, 2, 0, 6, 3, 0, 6, 4, 0, 6, 5, 0, 6, 6, 0, 6, 7, 0, 6, 8, 0, 6, 9, 0, 6, 10, 0, 6, 11, 0, 7, 0, 0, 7, 1, 0, 7, 2, 0, 7, 3, 0, 7, 4, 0, 7, 5, 0, 7, 6, 0, 7, 7, 0, 7, 8, 0, 7, 9, 0, 7, 10, 0, 7, 11, 0, 8, 0, 0, 8, 1, 0, 8, 2, 0, 8, 3, 0, 8, 4, 0, 8, 5, 0, 8, 6, 0, 8, 7, 0, 8, 8, 0, 8, 9, 0, 8, 10, 0, 8, 11, 0, 9, 0, 0, 9, 1, 0, 9, 2, 0, 9, 3, 0, 9, 4, 0, 9, 5, 0, 9, 6, 0, 9, 7, 0, 9, 8, 0, 9, 9, 0, 9, 10, 0, 9, 11, 0, 10, 0, 0, 10, 1, 0, 10, 2, 0, 10, 3, 0, 10, 4, 0, 10, 5, 0, 10, 6, 0, 10, 7, 0, 10, 8, 0, 10, 9, 0, 10, 10, 0, 10, 11, 0, 11, 0, 0, 11, 1, 0, 11, 2, 0, 11, 3, 0, 11, 4, 0, 11, 5, 0, 11, 6, 0, 11, 7, 0, 11, 8, 0, 11, 9, 0, 11, 10, 0, 11, 11, 0, 12, 0, 0, 12, 1, 0, 12, 2, 0, 12, 3, 0, 12, 4, 0, 12, 5, 0, 12, 6, 0, 12, 7, 0, 12, 8, 0, 12, 9, 0, 12, 10, 0, 12, 11, 0, 13, 0, 0, 13, 1, 0, 13, 2, 0, 13, 3, 0, 13, 4, 0, 13, 5, 0, 13, 6, 0, 13, 7, 0, 13, 8, 0, 13, 9, 0, 13, 10, 0, 13, 11, 0, 65537, 1, 9, 65537, 2, 9, 65537, 3, 10, 65537, 4, 7, 65537, 5, 10, 65537, 6, 7, 65537, 7, 7, 65537, 8, 8, 65537, 9, 7, 65537, 10, 10, 65537, 11, 8, 65538, 1, 8, 65538, 2, 8, 65538, 3, 10, 65538, 4, 8, 65538, 5, 10, 65538, 6, 8, 65538, 7, 9, 65538, 8, 9, 65538, 9, 7, 65538, 10, 7, 65538, 11, 9, 65539, 0, 8, 65539, 1, 9, 65539, 2, 7, 65539, 3, 10, 65539, 4, 9, 65539, 5, 7, 65539, 6, 8, 65539, 8, 7, 65539, 9, 7, 65539, 10, 7, 65539, 11, 9, 65540, 0, 9, 65540, 1, 9, 65540, 2, 10, 65540, 3, 8, 65540, 4, 9, 65540, 5, 10, 65540, 6, 7, 65540, 7, 10, 65540, 8, 9, 65540, 9, 10, 65540, 10, 9, 65540, 11, 10, 65541, 0, 8, 65541, 1, 8, 65541, 2, 8, 65541, 3, 10, 65541, 4, 7, 65541, 5, 9, 65541, 6, 8, 65541, 7, 10, 65541, 8, 9, 65541, 9, 8, 65541, 10, 10, 65541, 11, 9, 65542, 0, 7, 65542, 1, 8, 65542, 2, 9, 65542, 3, 10, 65542, 4, 9, 65542, 5, 10, 65542, 6, 10, 65542, 7, 7, 65542, 8, 7, 65542, 9, 10, 65542, 10, 7, 65542, 11, 7, 65543, 0, 9, 65543, 1, 8, 65543, 2, 10, 65543, 3, 7, 65543, 4, 7, 65543, 5, 10, 65543, 6, 9, 65543, 7, 8, 65543, 8, 9, 65543, 9, 7, 65543, 10, 7, 65543, 11, 9, 65544, 0, 7, 65544, 1, 7, 65544, 2, 10, 65544, 3, 10, 65544, 4, 7, 65544, 5, 7, 65544, 6, 9, 65544, 7, 10, 65544, 8, 7, 65544, 9, 7, 65544, 10, 8, 65544, 11, 9, 65545, 0, 9, 65545, 1, 10, 65545, 2, 9, 65545, 3, 9, 65545, 4, 9, 65545, 5, 9, 65545, 6, 9, 65545, 7, 9, 65545, 8, 10, 65545, 9, 7, 65545, 10, 7, 65545, 11, 9, 65546, 0, 8, 65546, 1, 8, 65546, 2, 7, 65546, 3, 10, 65546, 4, 7, 65546, 5, 9, 65546, 6, 9, 65546, 7, 9, 65546, 8, 7, 65546, 9, 9, 65546, 10, 10, 65546, 11, 10, 65547, 0, 10, 65547, 1, 8, 65547, 2, 7, 65547, 3, 8, 65547, 4, 10, 65547, 5, 7, 65547, 6, 10, 65547, 7, 7, 65547, 8, 10, 65547, 9, 8, 65547, 10, 7, 65547, 11, 8, 65548, 0, 7, 65548, 1, 9, 65548, 2, 10, 65548, 3, 9, 65548, 4, 7, 65548, 5, 9, 65548, 6, 8, 65548, 7, 10, 65548, 8, 10, 65548, 9, 8, 65548, 10, 9, 65548, 11, 9, 65538, 0, 10, 65537, 0, 7, 65539, 7, 9)
|
||||
"cells": PackedInt32Array(0, 0, 0, 0, 1, 0, 0, 2, 0, 0, 3, 0, 0, 4, 0, 0, 5, 0, 1, 0, 0, 1, 1, 0, 1, 2, 0, 1, 3, 0, 1, 4, 0, 1, 5, 0, 2, 0, 0, 2, 1, 0, 2, 2, 0, 2, 3, 0, 2, 4, 0, 2, 5, 0, 3, 0, 0, 3, 1, 0, 3, 2, 0, 3, 3, 0, 3, 4, 0, 3, 5, 0, 4, 0, 0, 4, 1, 0, 4, 2, 0, 4, 3, 0, 4, 4, 0, 4, 5, 0, 5, 0, 0, 5, 1, 0, 5, 2, 0, 5, 3, 0, 5, 4, 0, 5, 5, 0, 6, 0, 0, 6, 1, 0, 6, 2, 0, 6, 3, 0, 6, 4, 0, 6, 5, 0, 7, 0, 0, 7, 1, 0, 7, 2, 0, 7, 3, 0, 7, 4, 0, 7, 5, 0, 8, 0, 0, 8, 1, 0, 8, 2, 0, 8, 3, 0, 8, 4, 0, 8, 5, 0, 9, 0, 0, 9, 1, 0, 9, 2, 0, 9, 3, 0, 9, 4, 0, 9, 5, 0, 10, 0, 0, 10, 1, 0, 10, 2, 0, 10, 3, 0, 10, 4, 0, 10, 5, 0, 11, 0, 0, 11, 1, 0, 11, 2, 0, 11, 3, 0, 11, 4, 0, 11, 5, 0, 12, 0, 0, 12, 1, 0, 12, 2, 0, 12, 3, 0, 12, 4, 0, 12, 5, 0, 13, 0, 0, 13, 1, 0, 13, 2, 0, 13, 3, 0, 13, 4, 0, 13, 5, 0, 65536, 0, 8, 65536, 1, 10, 65536, 2, 7, 65536, 3, 10, 65536, 4, 8, 65536, 5, 7, 65537, 0, 9, 65537, 1, 10, 65537, 2, 9, 65537, 3, 8, 65537, 4, 10, 65537, 5, 9, 65538, 0, 7, 65538, 1, 8, 65538, 2, 7, 65538, 3, 8, 65538, 4, 7, 65538, 5, 9, 65539, 0, 8, 65539, 1, 10, 65539, 2, 10, 65539, 3, 8, 65539, 4, 10, 65539, 5, 8, 65540, 0, 7, 65540, 1, 8, 65540, 2, 10, 65540, 3, 7, 65540, 4, 8, 65540, 5, 9, 65541, 0, 7, 65541, 1, 8, 65541, 2, 7, 65541, 3, 9, 65541, 4, 8, 65541, 5, 10, 65542, 0, 8, 65542, 1, 7, 65542, 2, 9, 65542, 3, 10, 65542, 4, 8, 65542, 5, 9, 65543, 0, 10, 65543, 1, 8, 65543, 2, 7, 65543, 3, 10, 65543, 4, 8, 65543, 5, 10, 65544, 0, 7, 65544, 1, 10, 65544, 2, 7, 65544, 3, 9, 65544, 4, 8, 65544, 5, 7, 65545, 0, 7, 65545, 1, 8, 65545, 2, 7, 65545, 3, 7, 65545, 4, 7, 65545, 5, 9, 65546, 0, 7, 65546, 1, 7, 65546, 2, 8, 65546, 3, 8, 65546, 4, 10, 65546, 5, 8, 65547, 0, 7, 65547, 1, 10, 65547, 2, 7, 65547, 3, 9, 65547, 4, 10, 65547, 5, 10, 65548, 0, 8, 65548, 1, 9, 65548, 2, 10, 65548, 3, 7, 65548, 4, 8, 65548, 5, 7, 65549, 0, 8, 65549, 1, 10, 65549, 2, 10, 65549, 3, 9, 65549, 4, 8, 65549, 5, 10, 131072, 0, 2031616, 131072, 1, 2031616, 131072, 2, 2031616, 131072, 3, 2031616, 131072, 4, 2031616, 131072, 5, 2031616, 131073, 0, 2031616, 131073, 1, 2031616, 131073, 2, 2031616, 131073, 3, 2031616, 131073, 4, 2031616, 131073, 5, 2031616, 131074, 0, 2031616, 131074, 1, 2031616, 131074, 2, 2031616, 131074, 3, 2031616, 131074, 4, 2031616, 131074, 5, 2031616, 131075, 0, 2031616, 131075, 1, 2031616, 131075, 2, 2031616, 131075, 3, 2031616, 131075, 4, 2031616, 131075, 5, 2031616, 131076, 0, 2031616, 131076, 1, 2031616, 131076, 2, 2031616, 131076, 3, 2031616, 131076, 4, 2031616, 131076, 5, 2031616, 131077, 0, 2031616, 131077, 1, 2031616, 131077, 2, 2031616, 131077, 3, 2031616, 131077, 4, 2031616, 131077, 5, 2031616, 131078, 0, 2031616, 131078, 1, 2031616, 131078, 2, 2031616, 131078, 3, 2031616, 131078, 4, 2031616, 131078, 5, 2031616, 131079, 0, 2031616, 131079, 1, 2031616, 131079, 2, 2031616, 131079, 3, 2031616, 131079, 4, 2031616, 131079, 5, 2031616, 131080, 0, 2031616, 131080, 1, 2031616, 131080, 2, 2031616, 131080, 3, 2031616, 131080, 4, 2031616, 131080, 5, 2031616, 131081, 0, 2031616, 131081, 1, 2031616, 131081, 2, 2031616, 131081, 3, 2031616, 131081, 4, 2031616, 131081, 5, 2031616, 131082, 0, 2031616, 131082, 1, 2031616, 131082, 2, 2031616, 131082, 3, 2031616, 131082, 4, 2031616, 131082, 5, 2031616, 131083, 0, 2031616, 131083, 1, 2031616, 131083, 2, 2031616, 131083, 3, 2031616, 131083, 4, 2031616, 131083, 5, 2031616, 131084, 0, 2031616, 131084, 1, 2031616, 131084, 2, 2031616, 131084, 3, 2031616, 131084, 4, 2031616, 131084, 5, 2031616, 131085, 0, 2031616, 131085, 1, 2031616, 131085, 2, 2031616, 131085, 3, 2031616, 131085, 4, 2031616, 131085, 5, 2031616)
|
||||
}
|
||||
script = ExtResource("2_hbe1v")
|
||||
columns = 14
|
||||
rows = 12
|
||||
rows = 6
|
||||
obstacle_items = Array[int]([12])
|
||||
metadata/_editor_floor_ = Vector3(0, -2, 0)
|
||||
metadata/_editor_floor_ = Vector3(0, 1, 0)
|
||||
|
||||
[node name="Camera3D" type="Camera3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 0.422618, 0.906308, 0, -0.906308, 0.422618, 7, 26, 17)
|
||||
transform = Transform3D(1, 0, 0, 0, 0.422618, 0.906308, 0, -0.906308, 0.422618, 7, 19, 11.2354)
|
||||
environment = ExtResource("4_ky38j")
|
||||
fov = 35.5
|
||||
|
||||
|
||||
Reference in New Issue
Block a user