Yogi Wiguna
d2ae5ada0e
feat: Add dynamic camera context manager, initial main scene setup with gridmap and UI, and player script.
2026-02-11 16:52:27 +08:00
Yogi Wiguna
382899d3e1
feat: Introduce tekton_walking 3D model, implement a CameraContextManager for dynamic camera positioning, and add a ScreenShakeManager script.
2026-02-11 13:24:24 +08:00
Yogi Wiguna
2c1f6746d4
feat: Implement the initial main game scene, including GridMap, comprehensive UI, and mobile touch controls.
2026-02-10 11:26:28 +08:00
Yogi Wiguna
20e9897481
feat: Implement UIManager for player action, playerboard, and power-up UI, and add initial lobby, main scenes, and PlayerboardManager.
2026-02-09 11:35:45 +08:00
Yogi Wiguna
1048d7e0ca
feat: Initialize project with main scene, gridmap, core assets, and VS Code settings.
2026-02-09 09:46:27 +08:00
adtpdn
94efea7d38
update fonts and some gui
2026-02-08 18:21:01 +08:00
Yogi Wiguna
263af68596
feat: Implement player movement manager with grid-based movement, rotation, and advanced 'SUPER PUSH' mechanics.
2026-02-06 13:59:18 +08:00
Yogi Wiguna
b3c044e1e9
feat: Implement the main game scene with manager initialization, comprehensive UI setup including a dynamic message bar, tile respawn logic, and core multiplayer integration.
2026-02-06 12:30:20 +08:00
Yogi Wiguna
e34a7467d0
feat: Add initial main game scene with grid and cameras, and implement player movement manager.
2026-02-05 17:48:47 +08:00
Yogi Wiguna
a4bd5e3c0b
feat: Implement core player character setup, a centralized notification system, and special tile power-up management with inventory and cooldowns.
2026-02-05 17:16:15 +08:00
Yogi Wiguna
e933773688
feat: Introduce core game managers and main scene, implementing player UI for board, actions, and power-ups.
2026-02-05 16:12:34 +08:00
Yogi Wiguna
fe494b50ef
feat: Implement core game scene with UI, managers, and a default mesh library.
2026-02-05 12:58:58 +08:00
Yogi Wiguna
84ca4eb997
feat: Add core game scene with manager initialization, a dynamic message bar, scarcity-based tile respawn, and a new star tile asset.
2026-02-05 12:23:20 +08:00
Yogi Wiguna
597e6d0a56
feat: Initialize main game scene and add player input and touch control managers.
2026-02-05 11:57:04 +08:00
Yogi Wiguna
18128288d2
feat: Introduce SpecialTilesManager to manage special tile effects, including powerup inventory, leveling, cooldowns, and targeted abilities.
2026-02-05 10:30:27 +08:00
Yogi Wiguna
757051aca8
feat: Implement powerup inventory UI and manager, introducing ghost and area freeze special tiles.
2026-02-03 17:04:35 +08:00
Yogi Wiguna
02d13d9ff5
feat: Add main game scene with core logic, manager initialization, UI setup, and an in-game message bar.
2026-02-03 14:48:41 +08:00
Yogi Wiguna
e8fc3f86c5
feat: Implement special tile power-up system with manager, levels, cooldowns, inventory, and associated assets.
2026-02-03 10:16:03 +08:00
Yogi Wiguna
614d678b84
feat: Add initial main game scene with grid map, player board UI, and manager scripts for game logic and input.
2026-02-02 16:31:07 +08:00
Yogi Wiguna
66d34d0d29
feat: Establish initial game structure including lobby, UI, and core gameplay managers.
2026-02-02 15:01:30 +08:00
adtpdn
e66ba7542c
update
2026-01-29 03:04:24 +08:00
adtpdn
d71f5d67e3
update scarcity
2026-01-27 03:43:51 +08:00
adtpdn
5a97f7959e
update
2026-01-15 09:07:56 +08:00
adtpdn
bee9c30f0e
bugfix, desync, and add UI function
2026-01-14 00:20:20 +08:00
adtpdn
6948a4aed1
edit special power up
2026-01-09 22:41:00 +08:00
adtpdn
c5e9d073fa
feat: Implement core game managers, player movement logic, and initial UI scenes.
2025-12-27 05:45:57 +08:00
adtpdn
6870016ba6
feat: Implement core game scenes, player character with AI behavior, and various game managers.
2025-12-27 05:45:36 +08:00
adtpdn
b0d45d4569
feat: Implement a new lobby system with configurable match duration, game over screen, and core game state management.
2025-12-20 01:10:49 +08:00
adtpdn
75eb398649
feat: Implement core game managers for power-ups, UI, goals, and player actions, and establish initial game scene and player.
2025-12-17 03:51:15 +08:00
adtpdn
e41ffcfb67
feat: Introduce modular player system with dedicated managers for movement, race, input, playerboard, actions, special tiles, and powerups, along with a new main scene and documentation.
2025-12-16 02:37:26 +08:00
adtpdn
a04be19af5
update
2025-12-10 23:11:59 +08:00
adtpdn
7db63a2707
Merge branch 'EOS' of https://github.com/adtpdn/tekton-enet into EOS
2025-12-09 20:57:36 +08:00
adtpdn
59ff22f5ac
feat: Add initial lobby and main scenes, along with various tile meshes and holographic textures.
2025-12-09 20:57:33 +08:00
adtpdn
8f672dfb49
feat: Add player movement manager, main scene, and backflip animation asset.
2025-12-09 17:46:43 +08:00
adtpdn
438c0c0d6e
feat: Add initial lobby and main scenes with Nakama and lobby management scripts.
2025-12-06 02:27:08 +08:00
adtpdn
a97a8e68f6
player.gd refactor progress
2025-12-03 18:16:00 +08:00
adtpdn
b27b612989
Update input actions and UI layout
...
Added new input actions for movement and actions in project.godot. Adjusted UI element positions, visibility, and sizing in main.tscn. Added a temporary scene file and updated player.gd.
2025-11-04 11:33:54 +08:00
adtpdn
cd22925449
Refactor item grabbing logic and remove TileGrabber
...
Moved item grabbing and auto-arrange logic from the separate TileGrabber node into the player.gd script, consolidating server/client authority checks and RPC handling for multiplayer. Removed obsolete tile_grabber.gd and its UID file. Updated main.tscn to clean up unused UI nodes and adjust visibility settings for player boards.
2025-11-04 10:43:34 +08:00
adtpdn
3c3ba0cd63
Refactor network and player goals UI panels
...
Moved network info UI elements into a dedicated NetworkPanel and updated code references accordingly. Refactored AllPlayerGoals to use individual Panel nodes for each player, improving visibility management and goal UI updates. Enhanced goal synchronization logic to handle dynamic player panels and added safety checks for UI node access.
2025-10-29 14:55:15 +08:00
adtpdn
65be1fcc63
Improve gridmap item placement and UI logic
...
Enhanced the auto_put_item logic to better identify and place non-goal or excess tiles from the playerboard onto the grid. Updated gridmap and dock scripts for improved cell option handling and UI consistency. Adjusted mesh library item order and main scene cell data for better alignment. Expanded spawn and finish locations for player logic.
2025-10-28 14:05:50 +08:00
adtpdn
84413314ef
Add example scene and player for enhanced_gridmap
...
Introduces a new example scene and player script for the enhanced_gridmap addon, including supporting resources and materials. Updates the mesh library, assets, and main scene to integrate new tile types and visual styles. Adjusts project settings for improved resolution and sets the new main scene as the entry point.
2025-10-22 11:50:17 +08:00
adtpdn
d397ef0931
make the ruleset for first and second lap
2025-04-21 16:23:48 +08:00
adtpdn
f38d91ad9a
update some plugins, fitting the 4.4.1 gridmap feature
2025-04-15 10:37:53 +08:00
adtpdn
ca171c65c8
update some files on 4.4
2025-04-10 15:07:29 +08:00
adtpdn
679961aa77
update obstacles
2025-03-21 11:44:12 +08:00
adtpdn
d64b685e6e
make the orientation of obstacle align with four side of cell on gridmap
2025-03-13 17:32:41 +08:00
adtpdn
495c9c64a5
dd
2025-03-10 15:44:54 +08:00
adtpdn
c75af0c56f
fix
2025-02-18 15:47:57 +08:00
adtpdn
330d5a401b
no fucking bots
2025-02-18 11:13:39 +08:00
adtpdn
84457ce915
update, fix
2025-02-13 17:09:51 +08:00