Yogi Wiguna
|
a99297dd65
|
Merge branch 'stop_n_go_update' of https://github.com/adtpdn/tekton-enet into stop_n_go_update
|
2026-03-25 10:52:04 +08:00 |
|
Yogi Wiguna
|
d20dca4b25
|
feat: Implement initial player character, main game scene, 'stop and go' arena, and touch controls.
|
2026-03-25 10:50:32 +08:00 |
|
adtpdn
|
cda39125f4
|
feat: update leaderboard GUI, and HUD for gauge
|
2026-03-25 02:38:09 +08:00 |
|
Yogi Wiguna
|
7ca63fea00
|
feat: Implement the core Stop 'n' Go game mechanic, including its manager, main scene, and associated animation assets.
|
2026-03-24 17:50:22 +08:00 |
|
Yogi Wiguna
|
f64eed0bfe
|
feat: Implement the main game scene and the stop_n_go_manager script.
|
2026-03-24 16:03:27 +08:00 |
|
Yogi Wiguna
|
4946f1daa6
|
feat: implement the new "Stop N Go" game mode, including phase management, dynamic safe zones, player missions, and dedicated UI with visual effects.
|
2026-03-24 15:16:30 +08:00 |
|
Yogi Wiguna
|
da9ba9361d
|
feat: Implement initial main game scene with player board UI, powerup inventory script, and associated assets.
|
2026-03-24 11:54:27 +08:00 |
|
Yogi Wiguna
|
82fdbf91d1
|
feat: Implement touch controls and a settings menu.
|
2026-03-24 11:11:14 +08:00 |
|
Yogi Wiguna
|
f4307a8405
|
feat: Implement the core game scene, initializing various managers, multiplayer setup, and dynamic arena elements.
|
2026-03-13 17:01:56 +08:00 |
|
Yogi Wiguna
|
6e43cb5337
|
feat: Add grid-based player movement manager, new 'stop_n_go' arena, and core game scene setup.
|
2026-03-13 14:37:13 +08:00 |
|
Yogi Wiguna
|
84ae27c96a
|
feat: implement new 'Stop N Go' arena scene and manager.
|
2026-03-13 11:44:54 +08:00 |
|
Yogi Wiguna
|
3853962e4a
|
feat: Implement initial main game scene with gridmap, player, and core managers.
|
2026-03-12 12:30:29 +08:00 |
|
Yogi Wiguna
|
412e7bdcdd
|
feat: Implement initial main scene, player scripts, and core game manager systems for input, actions, playerboard, special tiles, and UI.
|
2026-03-12 12:06:32 +08:00 |
|
Yogi Wiguna
|
93eda69ad6
|
feat: Implement core game systems including settings management, player input, and initial gameplay mechanics with associated UI.
|
2026-03-12 10:35:26 +08:00 |
|
Yogi Wiguna
|
18c3dbecd6
|
feat: Add core game managers, main scene, enhanced gridmap, and essential assets, including a new special tiles manager for power-up effects and inventory.
|
2026-03-11 15:29:07 +08:00 |
|
adtpdn
|
884ce60cf1
|
update BG, tile
|
2026-03-10 23:13:24 +08:00 |
|
Yogi Wiguna
|
10b47ccdec
|
feat: Implement initial main game scene with gridmap, environment, and touch control UI elements.
|
2026-03-10 13:07:42 +08:00 |
|
adtpdn
|
edd5051106
|
update
|
2026-03-06 04:06:15 +08:00 |
|
Yogi Wiguna
|
14331c222e
|
feat: create main game scene with gridmap, environment, and UI controls.
|
2026-03-05 17:56:54 +08:00 |
|
Yogi Wiguna
|
cd7881bc3f
|
feat: Introduce an EnhancedGridMap with advanced generation, randomization, pathfinding, and data serialization, along with new player, powerup, and portal managers.
|
2026-03-04 17:40:10 +08:00 |
|
Yogi Wiguna
|
8b33ed3f56
|
feat: Implement the core "Tekton Doors" game mode including arena setup, portal management, special tiles, and mission tracking HUD.
Tekton Armageddon V.0.8
|
2026-03-03 15:38:09 +08:00 |
|
adtpdn
|
09d08093e2
|
feat: Implement the main game scene, initializing core managers, a new message bar system, and a pre-game countdown.
|
2026-03-03 05:01:59 +08:00 |
|
Yogi Wiguna
|
129ff8818a
|
feat: Implement initial main scene with player input management and touch controls, including new graphics assets.
|
2026-02-26 11:48:40 +08:00 |
|
Yogi Wiguna
|
c57b045bef
|
feat: Implement the new Stop N Go game mode with dedicated managers, models, and UI.
|
2026-02-26 11:29:58 +08:00 |
|
Yogi Wiguna
|
d2b616549f
|
feat: add Stop N Go game mode manager with phase transitions, HUD, traffic light visuals, and dynamic arena generation.
|
2026-02-23 17:33:39 +08:00 |
|
Yogi Wiguna
|
446e142a29
|
feat: Add initial main scene with grid map, UI, touch controls, and core game logic scripts.
|
2026-02-18 11:50:10 +08:00 |
|
Yogi Wiguna
|
0ee5051ebd
|
feat: Introduce EnhancedGridMap addon for advanced grid management and procedural generation, and StaticTektonManager for tekton spawning and placement.
|
2026-02-13 10:40:13 +08:00 |
|
Yogi Wiguna
|
d2ae5ada0e
|
feat: Add dynamic camera context manager, initial main scene setup with gridmap and UI, and player script.
|
2026-02-11 16:52:27 +08:00 |
|
Yogi Wiguna
|
382899d3e1
|
feat: Introduce tekton_walking 3D model, implement a CameraContextManager for dynamic camera positioning, and add a ScreenShakeManager script.
|
2026-02-11 13:24:24 +08:00 |
|
Yogi Wiguna
|
2c1f6746d4
|
feat: Implement the initial main game scene, including GridMap, comprehensive UI, and mobile touch controls.
|
2026-02-10 11:26:28 +08:00 |
|
Yogi Wiguna
|
20e9897481
|
feat: Implement UIManager for player action, playerboard, and power-up UI, and add initial lobby, main scenes, and PlayerboardManager.
|
2026-02-09 11:35:45 +08:00 |
|
Yogi Wiguna
|
1048d7e0ca
|
feat: Initialize project with main scene, gridmap, core assets, and VS Code settings.
|
2026-02-09 09:46:27 +08:00 |
|
adtpdn
|
94efea7d38
|
update fonts and some gui
|
2026-02-08 18:21:01 +08:00 |
|
Yogi Wiguna
|
263af68596
|
feat: Implement player movement manager with grid-based movement, rotation, and advanced 'SUPER PUSH' mechanics.
|
2026-02-06 13:59:18 +08:00 |
|
Yogi Wiguna
|
b3c044e1e9
|
feat: Implement the main game scene with manager initialization, comprehensive UI setup including a dynamic message bar, tile respawn logic, and core multiplayer integration.
|
2026-02-06 12:30:20 +08:00 |
|
Yogi Wiguna
|
e34a7467d0
|
feat: Add initial main game scene with grid and cameras, and implement player movement manager.
|
2026-02-05 17:48:47 +08:00 |
|
Yogi Wiguna
|
a4bd5e3c0b
|
feat: Implement core player character setup, a centralized notification system, and special tile power-up management with inventory and cooldowns.
|
2026-02-05 17:16:15 +08:00 |
|
Yogi Wiguna
|
e933773688
|
feat: Introduce core game managers and main scene, implementing player UI for board, actions, and power-ups.
|
2026-02-05 16:12:34 +08:00 |
|
Yogi Wiguna
|
fe494b50ef
|
feat: Implement core game scene with UI, managers, and a default mesh library.
|
2026-02-05 12:58:58 +08:00 |
|
Yogi Wiguna
|
84ca4eb997
|
feat: Add core game scene with manager initialization, a dynamic message bar, scarcity-based tile respawn, and a new star tile asset.
|
2026-02-05 12:23:20 +08:00 |
|
Yogi Wiguna
|
597e6d0a56
|
feat: Initialize main game scene and add player input and touch control managers.
|
2026-02-05 11:57:04 +08:00 |
|
Yogi Wiguna
|
18128288d2
|
feat: Introduce SpecialTilesManager to manage special tile effects, including powerup inventory, leveling, cooldowns, and targeted abilities.
|
2026-02-05 10:30:27 +08:00 |
|
Yogi Wiguna
|
757051aca8
|
feat: Implement powerup inventory UI and manager, introducing ghost and area freeze special tiles.
|
2026-02-03 17:04:35 +08:00 |
|
Yogi Wiguna
|
02d13d9ff5
|
feat: Add main game scene with core logic, manager initialization, UI setup, and an in-game message bar.
|
2026-02-03 14:48:41 +08:00 |
|
Yogi Wiguna
|
e8fc3f86c5
|
feat: Implement special tile power-up system with manager, levels, cooldowns, inventory, and associated assets.
|
2026-02-03 10:16:03 +08:00 |
|
Yogi Wiguna
|
614d678b84
|
feat: Add initial main game scene with grid map, player board UI, and manager scripts for game logic and input.
|
2026-02-02 16:31:07 +08:00 |
|
Yogi Wiguna
|
66d34d0d29
|
feat: Establish initial game structure including lobby, UI, and core gameplay managers.
|
2026-02-02 15:01:30 +08:00 |
|
adtpdn
|
e66ba7542c
|
update
|
2026-01-29 03:04:24 +08:00 |
|
adtpdn
|
d71f5d67e3
|
update scarcity
|
2026-01-27 03:43:51 +08:00 |
|
adtpdn
|
5a97f7959e
|
update
|
2026-01-15 09:07:56 +08:00 |
|