adtpdn
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78f071b728
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feat: update vfx
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2026-06-18 14:04:06 +08:00 |
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adtpdn
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9dd3c59edf
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feat: update
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2026-06-12 18:05:04 +08:00 |
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adtpdn
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b6b7237dc1
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feat : attempt to fix bug
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2026-04-07 03:28:24 +08:00 |
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adtpdn
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362f8eda98
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feat: Overhaul of the Game Over UI, custom texture integrations, and fixing visual artifacts.
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2026-04-02 06:26:06 +08:00 |
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Yogi Wiguna
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193aae94ba
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feat: implement main scene initialization and add screen shake and stop-n-go game managers
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2026-03-31 20:55:15 +08:00 |
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Yogi Wiguna
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c5da49d872
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feat: implement StopNGoManager for phase-based gameplay and update player logic for mission tracking and movement penalties
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2026-03-30 15:44:10 +08:00 |
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Yogi Wiguna
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42e96a7ed9
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feat: implement Stop N Go arena, animation system, and lobby manager features
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2026-03-30 15:06:21 +08:00 |
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adtpdn
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3a50d2d324
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feat: update some visual and fixing the bug
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2026-03-27 01:52:45 +08:00 |
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Yogi Wiguna
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b0188066b1
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feat: Implement core game logic, player script, and the Stop n Go game mode with its dedicated manager.
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2026-03-26 17:34:25 +08:00 |
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adtpdn
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66f54e34ab
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feat: add GUI enhancement for Leaderboard, and Timer
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2026-03-26 02:57:04 +08:00 |
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Yogi Wiguna
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0616d3a20a
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feat: Introduce Stop N Go game mode with new managers for phases, missions, and special tiles.
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2026-03-25 15:21:13 +08:00 |
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Yogi Wiguna
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d20dca4b25
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feat: Implement initial player character, main game scene, 'stop and go' arena, and touch controls.
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2026-03-25 10:50:32 +08:00 |
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Yogi Wiguna
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7ca63fea00
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feat: Implement the core Stop 'n' Go game mechanic, including its manager, main scene, and associated animation assets.
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2026-03-24 17:50:22 +08:00 |
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Yogi Wiguna
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f7463d57cd
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feat: Implement PlayerMovementManager for grid-based movement, collision, and a push mechanic with Stop n Go mode rules.
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2026-03-24 16:15:00 +08:00 |
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Yogi Wiguna
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f64eed0bfe
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feat: Implement the main game scene and the stop_n_go_manager script.
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2026-03-24 16:03:27 +08:00 |
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Yogi Wiguna
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4946f1daa6
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feat: implement the new "Stop N Go" game mode, including phase management, dynamic safe zones, player missions, and dedicated UI with visual effects.
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2026-03-24 15:16:30 +08:00 |
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adtpdn
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878e331b6e
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feat: Implement new Stop 'n' Go game mode with dedicated manager, player logic, and control scripts.
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2026-03-23 20:42:55 +08:00 |
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Yogi Wiguna
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efdd8f4969
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Add SFX
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2026-03-17 17:38:30 +08:00 |
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Yogi Wiguna
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1b8e411657
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feat: Add lobby and multiplayer room management with Nakama and ENet LAN support.
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2026-03-17 12:45:16 +08:00 |
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Yogi Wiguna
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898f867cee
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feat: add Stop n Go game mode with new arena, assets, and manager script.
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2026-03-13 12:23:47 +08:00 |
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Yogi Wiguna
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84ae27c96a
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feat: implement new 'Stop N Go' arena scene and manager.
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2026-03-13 11:44:54 +08:00 |
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Yogi Wiguna
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877a238a82
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feat: Introduce the Stop N Go game mode, including its manager script, arena assets, and associated HUD elements.
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2026-03-13 10:32:25 +08:00 |
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Yogi Wiguna
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200e198428
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feat: Introduce Tekton roaming NPC with grid movement, player interaction, tile spawning, and visual effects.
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2026-03-13 10:07:17 +08:00 |
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Yogi Wiguna
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e5e99f5853
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feat: Add diverse game tiles, 3D wall scenes, and player movement and stop-n-go managers.
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2026-03-12 17:47:23 +08:00 |
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adtpdn
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4f6783b468
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feat: Implement core multiplayer features including user authentication, profile management, lobby, game mode managers, and leaderboard.
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2026-03-12 03:55:20 +08:00 |
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Yogi Wiguna
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650d241a72
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feat: Add core player input, movement, and special ability management systems with new UI components.
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2026-03-11 17:40:45 +08:00 |
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Yogi Wiguna
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18c3dbecd6
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feat: Add core game managers, main scene, enhanced gridmap, and essential assets, including a new special tiles manager for power-up effects and inventory.
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2026-03-11 15:29:07 +08:00 |
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adtpdn
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884ce60cf1
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update BG, tile
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2026-03-10 23:13:24 +08:00 |
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Yogi Wiguna
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0fb1397d11
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feat: Implement Stop n Go game mode with phase management, missions, dynamic safe zones, and associated UI and managers.
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2026-03-06 16:01:12 +08:00 |
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Yogi Wiguna
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7d801f1156
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feat: Add an EnhancedGridMap with advanced generation, randomization, and pathfinding capabilities, and introduce the Stop n Go game mode manager.
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2026-03-05 17:50:21 +08:00 |
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adtpdn
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ebfa8f99a7
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feat: Implement the main game scene with new player functionality, Stop n Go and Portal Mode managers, a dynamic message bar, and pre-game countdown logic.
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2026-03-05 02:07:14 +08:00 |
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Yogi Wiguna
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cd7881bc3f
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feat: Introduce an EnhancedGridMap with advanced generation, randomization, pathfinding, and data serialization, along with new player, powerup, and portal managers.
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2026-03-04 17:40:10 +08:00 |
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Yogi Wiguna
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c57b045bef
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feat: Implement the new Stop N Go game mode with dedicated managers, models, and UI.
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2026-02-26 11:29:58 +08:00 |
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Yogi Wiguna
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3cd67c02ab
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feat: Implement Stop N Go game mode with phase management, mission objectives, and visual HUD elements.
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2026-02-26 10:40:55 +08:00 |
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Yogi Wiguna
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36485c7f25
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feat: introduce StopNGoManager to handle game phases, mission objectives, and dynamic arena setup with synchronized HUD elements.
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2026-02-26 10:02:39 +08:00 |
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Yogi Wiguna
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040e6e53ce
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feat: implement obstacle manager for randomized static wall spawning, integrate into main scene, and add stop-n-go manager.
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2026-02-25 10:54:55 +08:00 |
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Yogi Wiguna
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e31973dfab
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feat: Add initial player character, movement, network synchronization, bot AI, and game managers.
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2026-02-24 16:54:45 +08:00 |
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Yogi Wiguna
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0e44737278
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feat: introduce Stop N Go game mode with phase management, dynamic arena setup, and goal tracking.
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2026-02-24 11:02:14 +08:00 |
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Yogi Wiguna
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ea49eb2e4a
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feat: Implement Stop N Go game mode with a new manager script and associated gridmap assets within the MeshLibrary.
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2026-02-24 10:43:00 +08:00 |
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Yogi Wiguna
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d2b616549f
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feat: add Stop N Go game mode manager with phase transitions, HUD, traffic light visuals, and dynamic arena generation.
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2026-02-23 17:33:39 +08:00 |
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Yogi Wiguna
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19fdb12c31
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feat: Introduce player input and movement managers to handle continuous, turn-based, and targeted grid interactions.
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2026-02-23 17:09:33 +08:00 |
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Yogi Wiguna
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3a5e6ad703
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feat: Add core player entity with movement, race, input, character selection, and multiplayer synchronization, integrating various game managers.
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2026-02-23 15:57:41 +08:00 |
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Yogi Wiguna
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8a5c25be23
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feat: Introduce Stop N Go game mode manager handling phase transitions, missions, arena setup, and a new camera context manager.
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2026-02-23 13:18:34 +08:00 |
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Yogi Wiguna
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c8e7be8c6a
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feat: Implement player movement, rotation, and advanced push mechanics with new PlayerMovementManager, StopNGoManager, and player scene script.
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2026-02-23 12:55:02 +08:00 |
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Yogi Wiguna
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92fd76f4b8
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feat: Introduce an enhanced gridmap addon with procedural generation, pathfinding, and initial core game scripts and assets.
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2026-02-23 12:31:42 +08:00 |
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Yogi Wiguna
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dc719e4c52
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feat: Implement the Stop 'n' Go game mode, including phase management, player missions, movement penalties, and associated player movement logic.
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2026-02-23 10:17:06 +08:00 |
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Yogi Wiguna
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0e4d69f7b9
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feat: Introduce PlayerMovementManager to manage player movement, rotation, attack mode push mechanics, and grid-based collision detection.
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2026-02-20 17:54:58 +08:00 |
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Yogi Wiguna
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e90cbfe246
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feat: Implement Tekton roaming NPC with movement, combat, carry, throw, and knock mechanics.
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2026-02-19 17:29:14 +08:00 |
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adtpdn
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a7a8106b7e
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attempt to make stop n go gamemode
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2026-02-19 03:42:59 +08:00 |
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