Yogi Wiguna
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6d41f9dbc6
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feat: Implement Tekton Doors game mode with portal mechanics, add an in-game message bar, and introduce a pre-game countdown.
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2026-02-25 16:58:59 +08:00 |
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Yogi Wiguna
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a157c1efc4
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feat: implement main game scene with manager initialization, UI setup, multiplayer integration, and core gameplay features like the message bar and pre-game countdown.
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2026-02-25 12:32:46 +08:00 |
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Yogi Wiguna
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4990ce3c89
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feat: Implement tile scarcity model for tile generation and power-up inventory UI for player interaction.
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2026-02-25 12:09:14 +08:00 |
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Yogi Wiguna
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040e6e53ce
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feat: implement obstacle manager for randomized static wall spawning, integrate into main scene, and add stop-n-go manager.
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2026-02-25 10:54:55 +08:00 |
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Yogi Wiguna
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aa6d6dcec2
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feat: Initialize core game scene, managers, UI, multiplayer spawning, message bar, and pre-game countdown.
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2026-02-24 11:35:45 +08:00 |
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Yogi Wiguna
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0e44737278
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feat: introduce Stop N Go game mode with phase management, dynamic arena setup, and goal tracking.
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2026-02-24 11:02:14 +08:00 |
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Yogi Wiguna
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3a5e6ad703
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feat: Add core player entity with movement, race, input, character selection, and multiplayer synchronization, integrating various game managers.
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2026-02-23 15:57:41 +08:00 |
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Yogi Wiguna
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92fd76f4b8
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feat: Introduce an enhanced gridmap addon with procedural generation, pathfinding, and initial core game scripts and assets.
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2026-02-23 12:31:42 +08:00 |
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Yogi Wiguna
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f72f641332
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feat: implement main game scene logic including manager initialization, UI setup, in-game message bar, and global timer.
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2026-02-23 10:28:29 +08:00 |
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Yogi Wiguna
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0e4d69f7b9
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feat: Introduce PlayerMovementManager to manage player movement, rotation, attack mode push mechanics, and grid-based collision detection.
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2026-02-20 17:54:58 +08:00 |
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Yogi Wiguna
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e90cbfe246
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feat: Implement Tekton roaming NPC with movement, combat, carry, throw, and knock mechanics.
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2026-02-19 17:29:14 +08:00 |
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adtpdn
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a7a8106b7e
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attempt to make stop n go gamemode
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2026-02-19 03:42:59 +08:00 |
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Yogi Wiguna
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324599c385
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feat: implement main game scene logic, including manager initialization, UI setup, networking, and message bar functionality.
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2026-02-18 12:13:19 +08:00 |
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Yogi Wiguna
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446e142a29
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feat: Add initial main scene with grid map, UI, touch controls, and core game logic scripts.
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2026-02-18 11:50:10 +08:00 |
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Yogi Wiguna
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98f107893d
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feat: Introduce static Tekton stands with a new manager for strategic, non-adjacent placement and synchronized randomized shapes.
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2026-02-13 13:51:51 +08:00 |
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Yogi Wiguna
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ad16f5942b
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feat: Add EnhancedGridMap for dynamic grid generation, pathfinding, and network synchronization, and introduce core game scripts for Tekton entities and managers.
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2026-02-13 13:14:37 +08:00 |
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Yogi Wiguna
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0ee5051ebd
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feat: Introduce EnhancedGridMap addon for advanced grid management and procedural generation, and StaticTektonManager for tekton spawning and placement.
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2026-02-13 10:40:13 +08:00 |
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Yogi Wiguna
|
450ad2ce1f
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feat: add Tekton entity with movement, carry/throw mechanics, and a static controller for item throwing.
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2026-02-12 17:38:01 +08:00 |
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Yogi Wiguna
|
cdf3f0bb1d
|
feat: Initialize the main game scene with core managers, UI, networking, and a new message bar system.
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2026-02-12 16:49:37 +08:00 |
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Yogi Wiguna
|
8837349896
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feat: Implement the main game scene with core logic, UI, and network integration.
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2026-02-12 15:17:35 +08:00 |
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Yogi Wiguna
|
a05e3123b4
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feat: Add Tekton character model, implement in-game message bar, global match timer UI, and camera context manager.
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2026-02-12 14:56:57 +08:00 |
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Yogi Wiguna
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c37b317eb5
|
feat: Implement the main game scene, core logic, UI, and manager setup for Tekton Dash.
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2026-02-11 17:55:07 +08:00 |
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Yogi Wiguna
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382899d3e1
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feat: Introduce tekton_walking 3D model, implement a CameraContextManager for dynamic camera positioning, and add a ScreenShakeManager script.
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2026-02-11 13:24:24 +08:00 |
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Yogi Wiguna
|
903619a396
|
feat: Add initial gridmap mesh library, main game script, and Nakama manager.
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2026-02-10 17:44:07 +08:00 |
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Yogi Wiguna
|
0c2a53c0cc
|
feat: Introduce LobbyManager to handle room management, player states, and game setting synchronization.
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2026-02-10 16:58:43 +08:00 |
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Yogi Wiguna
|
a27ff8634d
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feat: implement UIManager for player board, action buttons, and power-up bar UI.
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2026-02-10 11:53:35 +08:00 |
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Yogi Wiguna
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2c1f6746d4
|
feat: Implement the initial main game scene, including GridMap, comprehensive UI, and mobile touch controls.
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2026-02-10 11:26:28 +08:00 |
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Yogi Wiguna
|
bffa9474e9
|
feat: Implement Nakama serialization, Realtime API, and a comprehensive lobby system with UI and player management.
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2026-02-09 16:46:42 +08:00 |
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Yogi Wiguna
|
10aa309148
|
feat: Introduce lobby functionality with UI, server selection, and game state management.
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2026-02-06 13:48:18 +08:00 |
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Yogi Wiguna
|
fb0d27ce43
|
feat: Implement the main game scene, orchestrating manager initialization, UI setup, network integration, and in-game message bar.
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2026-02-06 12:40:43 +08:00 |
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Yogi Wiguna
|
b3c044e1e9
|
feat: Implement the main game scene with manager initialization, comprehensive UI setup including a dynamic message bar, tile respawn logic, and core multiplayer integration.
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2026-02-06 12:30:20 +08:00 |
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Yogi Wiguna
|
a4bd5e3c0b
|
feat: Implement core player character setup, a centralized notification system, and special tile power-up management with inventory and cooldowns.
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2026-02-05 17:16:15 +08:00 |
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Yogi Wiguna
|
e933773688
|
feat: Introduce core game managers and main scene, implementing player UI for board, actions, and power-ups.
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2026-02-05 16:12:34 +08:00 |
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Yogi Wiguna
|
fe494b50ef
|
feat: Implement core game scene with UI, managers, and a default mesh library.
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2026-02-05 12:58:58 +08:00 |
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Yogi Wiguna
|
84ca4eb997
|
feat: Add core game scene with manager initialization, a dynamic message bar, scarcity-based tile respawn, and a new star tile asset.
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2026-02-05 12:23:20 +08:00 |
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Yogi Wiguna
|
02d13d9ff5
|
feat: Add main game scene with core logic, manager initialization, UI setup, and an in-game message bar.
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2026-02-03 14:48:41 +08:00 |
|
Yogi Wiguna
|
16a46d7e76
|
feat: Introduce an EnhancedGridMap with advanced grid generation, randomization, and data serialization features, along with a default MeshLibrary and a new main scene script.
|
2026-02-03 12:20:02 +08:00 |
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adtpdn
|
d6c84dd30d
|
update
|
2026-02-02 00:21:32 +08:00 |
|
adtpdn
|
6949e20a1f
|
refactor
|
2026-01-28 02:29:43 +08:00 |
|
adtpdn
|
d71f5d67e3
|
update scarcity
|
2026-01-27 03:43:51 +08:00 |
|
adtpdn
|
d262bb8dc0
|
update feature & bugfix
|
2026-01-23 22:26:44 +08:00 |
|
adtpdn
|
bee9c30f0e
|
bugfix, desync, and add UI function
|
2026-01-14 00:20:20 +08:00 |
|
adtpdn
|
6948a4aed1
|
edit special power up
|
2026-01-09 22:41:00 +08:00 |
|
adtpdn
|
059f152374
|
update bot
|
2026-01-06 08:55:14 +08:00 |
|
adtpdn
|
cbbe95e108
|
overhaul bot
|
2026-01-03 03:40:20 +08:00 |
|
adtpdn
|
7423e29443
|
update holiday
|
2026-01-01 05:21:25 +08:00 |
|
adtpdn
|
c5e9d073fa
|
feat: Implement core game managers, player movement logic, and initial UI scenes.
|
2025-12-27 05:45:57 +08:00 |
|
adtpdn
|
b0d45d4569
|
feat: Implement a new lobby system with configurable match duration, game over screen, and core game state management.
|
2025-12-20 01:10:49 +08:00 |
|
adtpdn
|
75eb398649
|
feat: Implement core game managers for power-ups, UI, goals, and player actions, and establish initial game scene and player.
|
2025-12-17 03:51:15 +08:00 |
|
adtpdn
|
e41ffcfb67
|
feat: Introduce modular player system with dedicated managers for movement, race, input, playerboard, actions, special tiles, and powerups, along with a new main scene and documentation.
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2025-12-16 02:37:26 +08:00 |
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