Commit Graph

98 Commits

Author SHA1 Message Date
Yogi Wiguna 6d41f9dbc6 feat: Implement Tekton Doors game mode with portal mechanics, add an in-game message bar, and introduce a pre-game countdown. 2026-02-25 16:58:59 +08:00
Yogi Wiguna a157c1efc4 feat: implement main game scene with manager initialization, UI setup, multiplayer integration, and core gameplay features like the message bar and pre-game countdown. 2026-02-25 12:32:46 +08:00
Yogi Wiguna 4990ce3c89 feat: Implement tile scarcity model for tile generation and power-up inventory UI for player interaction. 2026-02-25 12:09:14 +08:00
Yogi Wiguna 040e6e53ce feat: implement obstacle manager for randomized static wall spawning, integrate into main scene, and add stop-n-go manager. 2026-02-25 10:54:55 +08:00
Yogi Wiguna aa6d6dcec2 feat: Initialize core game scene, managers, UI, multiplayer spawning, message bar, and pre-game countdown. 2026-02-24 11:35:45 +08:00
Yogi Wiguna 0e44737278 feat: introduce Stop N Go game mode with phase management, dynamic arena setup, and goal tracking. 2026-02-24 11:02:14 +08:00
Yogi Wiguna 3a5e6ad703 feat: Add core player entity with movement, race, input, character selection, and multiplayer synchronization, integrating various game managers. 2026-02-23 15:57:41 +08:00
Yogi Wiguna 92fd76f4b8 feat: Introduce an enhanced gridmap addon with procedural generation, pathfinding, and initial core game scripts and assets. 2026-02-23 12:31:42 +08:00
Yogi Wiguna f72f641332 feat: implement main game scene logic including manager initialization, UI setup, in-game message bar, and global timer. 2026-02-23 10:28:29 +08:00
Yogi Wiguna 0e4d69f7b9 feat: Introduce PlayerMovementManager to manage player movement, rotation, attack mode push mechanics, and grid-based collision detection. 2026-02-20 17:54:58 +08:00
Yogi Wiguna e90cbfe246 feat: Implement Tekton roaming NPC with movement, combat, carry, throw, and knock mechanics. 2026-02-19 17:29:14 +08:00
adtpdn a7a8106b7e attempt to make stop n go gamemode 2026-02-19 03:42:59 +08:00
Yogi Wiguna 324599c385 feat: implement main game scene logic, including manager initialization, UI setup, networking, and message bar functionality. 2026-02-18 12:13:19 +08:00
Yogi Wiguna 446e142a29 feat: Add initial main scene with grid map, UI, touch controls, and core game logic scripts. 2026-02-18 11:50:10 +08:00
Yogi Wiguna 98f107893d feat: Introduce static Tekton stands with a new manager for strategic, non-adjacent placement and synchronized randomized shapes. 2026-02-13 13:51:51 +08:00
Yogi Wiguna ad16f5942b feat: Add EnhancedGridMap for dynamic grid generation, pathfinding, and network synchronization, and introduce core game scripts for Tekton entities and managers. 2026-02-13 13:14:37 +08:00
Yogi Wiguna 0ee5051ebd feat: Introduce EnhancedGridMap addon for advanced grid management and procedural generation, and StaticTektonManager for tekton spawning and placement. 2026-02-13 10:40:13 +08:00
Yogi Wiguna 450ad2ce1f feat: add Tekton entity with movement, carry/throw mechanics, and a static controller for item throwing. 2026-02-12 17:38:01 +08:00
Yogi Wiguna cdf3f0bb1d feat: Initialize the main game scene with core managers, UI, networking, and a new message bar system. 2026-02-12 16:49:37 +08:00
Yogi Wiguna 8837349896 feat: Implement the main game scene with core logic, UI, and network integration. 2026-02-12 15:17:35 +08:00
Yogi Wiguna a05e3123b4 feat: Add Tekton character model, implement in-game message bar, global match timer UI, and camera context manager. 2026-02-12 14:56:57 +08:00
Yogi Wiguna c37b317eb5 feat: Implement the main game scene, core logic, UI, and manager setup for Tekton Dash. 2026-02-11 17:55:07 +08:00
Yogi Wiguna 382899d3e1 feat: Introduce tekton_walking 3D model, implement a CameraContextManager for dynamic camera positioning, and add a ScreenShakeManager script. 2026-02-11 13:24:24 +08:00
Yogi Wiguna 903619a396 feat: Add initial gridmap mesh library, main game script, and Nakama manager. 2026-02-10 17:44:07 +08:00
Yogi Wiguna 0c2a53c0cc feat: Introduce LobbyManager to handle room management, player states, and game setting synchronization. 2026-02-10 16:58:43 +08:00
Yogi Wiguna a27ff8634d feat: implement UIManager for player board, action buttons, and power-up bar UI. 2026-02-10 11:53:35 +08:00
Yogi Wiguna 2c1f6746d4 feat: Implement the initial main game scene, including GridMap, comprehensive UI, and mobile touch controls. 2026-02-10 11:26:28 +08:00
Yogi Wiguna bffa9474e9 feat: Implement Nakama serialization, Realtime API, and a comprehensive lobby system with UI and player management. 2026-02-09 16:46:42 +08:00
Yogi Wiguna 10aa309148 feat: Introduce lobby functionality with UI, server selection, and game state management. 2026-02-06 13:48:18 +08:00
Yogi Wiguna fb0d27ce43 feat: Implement the main game scene, orchestrating manager initialization, UI setup, network integration, and in-game message bar. 2026-02-06 12:40:43 +08:00
Yogi Wiguna b3c044e1e9 feat: Implement the main game scene with manager initialization, comprehensive UI setup including a dynamic message bar, tile respawn logic, and core multiplayer integration. 2026-02-06 12:30:20 +08:00
Yogi Wiguna a4bd5e3c0b feat: Implement core player character setup, a centralized notification system, and special tile power-up management with inventory and cooldowns. 2026-02-05 17:16:15 +08:00
Yogi Wiguna e933773688 feat: Introduce core game managers and main scene, implementing player UI for board, actions, and power-ups. 2026-02-05 16:12:34 +08:00
Yogi Wiguna fe494b50ef feat: Implement core game scene with UI, managers, and a default mesh library. 2026-02-05 12:58:58 +08:00
Yogi Wiguna 84ca4eb997 feat: Add core game scene with manager initialization, a dynamic message bar, scarcity-based tile respawn, and a new star tile asset. 2026-02-05 12:23:20 +08:00
Yogi Wiguna 02d13d9ff5 feat: Add main game scene with core logic, manager initialization, UI setup, and an in-game message bar. 2026-02-03 14:48:41 +08:00
Yogi Wiguna 16a46d7e76 feat: Introduce an EnhancedGridMap with advanced grid generation, randomization, and data serialization features, along with a default MeshLibrary and a new main scene script. 2026-02-03 12:20:02 +08:00
adtpdn d6c84dd30d update 2026-02-02 00:21:32 +08:00
adtpdn 6949e20a1f refactor 2026-01-28 02:29:43 +08:00
adtpdn d71f5d67e3 update scarcity 2026-01-27 03:43:51 +08:00
adtpdn d262bb8dc0 update feature & bugfix 2026-01-23 22:26:44 +08:00
adtpdn bee9c30f0e bugfix, desync, and add UI function 2026-01-14 00:20:20 +08:00
adtpdn 6948a4aed1 edit special power up 2026-01-09 22:41:00 +08:00
adtpdn 059f152374 update bot 2026-01-06 08:55:14 +08:00
adtpdn cbbe95e108 overhaul bot 2026-01-03 03:40:20 +08:00
adtpdn 7423e29443 update holiday 2026-01-01 05:21:25 +08:00
adtpdn c5e9d073fa feat: Implement core game managers, player movement logic, and initial UI scenes. 2025-12-27 05:45:57 +08:00
adtpdn b0d45d4569 feat: Implement a new lobby system with configurable match duration, game over screen, and core game state management. 2025-12-20 01:10:49 +08:00
adtpdn 75eb398649 feat: Implement core game managers for power-ups, UI, goals, and player actions, and establish initial game scene and player. 2025-12-17 03:51:15 +08:00
adtpdn e41ffcfb67 feat: Introduce modular player system with dedicated managers for movement, race, input, playerboard, actions, special tiles, and powerups, along with a new main scene and documentation. 2025-12-16 02:37:26 +08:00