adtpdn
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6506e9f416
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Release 2.4.4: Candy Survival Knock and backfire fixes
Release / Build & Release (push) Successful in 7m54s
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2026-07-09 15:05:15 +08:00 |
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adtpdn
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85cdd5e9d4
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feat update
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2026-07-08 18:02:49 +08:00 |
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adtpdn
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90e320ffac
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fix(candy-survival): initialize local client starting charges and support action_knock_tekton action in is_knock check
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2026-07-08 17:47:04 +08:00 |
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adtpdn
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f060a2f4b8
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fix(candy-survival): implement stagger (knockdown), lunge visual bump, and target stealing/backfire animations for Knock (Q)
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2026-07-08 17:40:01 +08:00 |
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adtpdn
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5cf08f249b
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fix(candy-survival): disable Ghost special tile spawns when dropping the Tekton in Candy Survival
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2026-07-08 17:34:10 +08:00 |
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adtpdn
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f407551d60
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fix(candy-survival): restrict scarcity weights to prevent spawning any special tiles in Candy Survival
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2026-07-08 17:24:04 +08:00 |
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adtpdn
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682c5925d3
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fix(candy-survival): disable special tiles spawning in arena, reward ghost charge every 2 completed missions
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2026-07-08 17:20:44 +08:00 |
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adtpdn
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5797197097
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fix(candy-survival): restore ability to lift/carry roaming Tekton character
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2026-07-08 16:49:22 +08:00 |
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adtpdn
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37e5d96b55
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fix(candy-survival): initialize local HUD badge text splits and synchronize Knock/Ghost charge counts reliably
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2026-07-08 16:42:59 +08:00 |
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adtpdn
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8410679890
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fix(candy-survival): ensure Ghost mode button is always visible on HUD and syncs correctly on player load
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2026-07-08 16:32:30 +08:00 |
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adtpdn
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c5f691b861
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fix(candy-survival): connect Ghost charges to SpecialTilesManager powerup inventory, spawn Ghost tiles in arena, and support powerup button activations
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2026-07-08 16:14:23 +08:00 |
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adtpdn
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f39726a7db
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fix(candy-survival): disable Space and G, rebind Q to Knock and F to Ghost mode
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2026-07-08 16:08:30 +08:00 |
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adtpdn
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0836f4b8f0
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fix(candy-survival): support automatic delivery upon walking adjacent to Mekton NPC
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2026-07-08 16:03:09 +08:00 |
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adtpdn
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8e15018e23
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fix(candy-survival): implement Mekton delivery in grab_item and Ghost mode in grab_tekton for mobile touch controls and bot support
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2026-07-08 15:52:30 +08:00 |
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adtpdn
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47ba6e2456
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fix(candy-survival): map interact/delivery input to action_grab instead of nonexistent action_interact
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2026-07-08 15:42:24 +08:00 |
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adtpdn
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38d09a50e7
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fix(candy-survival): resolve persistent candy color bugs, sync HUD scores and counts, bypass Mekton face delivery requirement, and correct STAR/COIN color switch
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2026-07-08 15:37:23 +08:00 |
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adtpdn
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950b1969d8
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feat: update
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2026-07-07 18:15:47 +08:00 |
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adtpdn
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286d0ce069
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feat: update candy logic
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2026-07-07 18:08:49 +08:00 |
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adtpdn
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04e40f5b76
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feat: edit tiles placement
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2026-07-06 19:43:12 +08:00 |
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adtpdn
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90ada5ace4
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docs: add completed tasks for July 6 to TODO.md
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2026-07-06 19:11:31 +08:00 |
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adtpdn
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ffbc3956ee
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chore: reset EditorTileReference scale to 1:1 global size for perfectly accurate tile footprint visualization in editor
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2026-07-06 19:06:37 +08:00 |
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adtpdn
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6dae67fce4
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fix: normalize arena root transforms to zero and restructure so EditorTileReference flawlessly aligns with world grid tiles
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2026-07-06 18:59:35 +08:00 |
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adtpdn
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baeb2f6cfc
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fix: counter-scale EditorTileReference in freemode so it renders correctly despite root 100x scale
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2026-07-06 18:31:10 +08:00 |
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adtpdn
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7c3e55e904
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chore: re-save Stop N Go scene to confirm shadow render priorities
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2026-07-06 18:14:29 +08:00 |
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adtpdn
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4fd46af3c0
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feat: embed tile height placeholder inside arena .tscn files and bake terrain transform shifts natively instead of using code hacks
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2026-07-06 18:08:06 +08:00 |
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adtpdn
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c114dd5175
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chore: remove leftover test_mp.gd.uid file
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2026-07-06 17:54:58 +08:00 |
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adtpdn
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b4ac0afda7
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chore: clean up temporary test scripts
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2026-07-06 17:53:59 +08:00 |
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adtpdn
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48b748849b
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fix: set stop n go arena shadow planes render priority to -1 to prevent z-fighting with tiles
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2026-07-06 17:51:27 +08:00 |
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adtpdn
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f1ef43cb38
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fix: adjust safe zone elevation and transparency sorting priority to prevent it covering tiles or clipping with terrain
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2026-07-06 17:42:26 +08:00 |
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adtpdn
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b879c7b684
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fix: restrict 0.08 tile elevation exclusively to Stop n Go and Freemode
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2026-07-06 17:35:19 +08:00 |
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adtpdn
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ce515365a7
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fix: elevate all gridmap meshes by 0.08 to prevent clipping into terrain shifted at -0.22
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2026-07-06 17:31:02 +08:00 |
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adtpdn
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b86011a6c6
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fix: make non-walkable red blocks (Tile 4) invisible in 3D arenas
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2026-07-06 16:42:54 +08:00 |
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adtpdn
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4bf9f7aee1
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fix: adjust arena shift offset to -0.22 based on visual check for freemode and stopngo
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2026-07-06 16:34:49 +08:00 |
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adtpdn
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d3322f14ad
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fix: lower Stop N Go arena by 0.28 to fix buried tiles
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2026-07-06 16:29:05 +08:00 |
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adtpdn
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adad53e94d
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fix: resolve static cyclic references and unresolvable script dependencies in editor by retrieving Nakama session via get() and loading Autoloads via get_node_or_null
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2026-07-06 16:17:16 +08:00 |
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adtpdn
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14d46b8823
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fix: shift Freemode 3D arena down to Y=0 to prevent buried tiles, remove deprecated mesh elevation hacks
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2026-07-06 16:01:58 +08:00 |
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adtpdn
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acd927eef6
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fix: correct JSON payload key for gacha pull RPC and update gacha panel UI labels
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2026-07-06 14:37:22 +08:00 |
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adtpdn
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af6870f6a9
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fix: use https instead of http for gitea API and clones
Release / Build & Release (push) Successful in 15m53s
v.2.43-rollback-https
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2026-07-06 13:47:23 +08:00 |
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adtpdn
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968808df6d
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feat: modify the CI try over https
Release / Build & Release (push) Failing after 13m3s
v.2.43-rollback
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2026-07-06 12:53:35 +08:00 |
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adtpdn
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472c49944b
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feat: downgrade to 4.6.3
Release / Build & Release (push) Failing after 25s
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2026-07-06 12:42:59 +08:00 |
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adtpdn
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5c789cb37f
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fix: downgrade workflow godot version to 4.6.3 to match system, fix godot compilation errors
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2026-07-06 12:09:23 +08:00 |
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god
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9747f91b20
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expand TODO.md to be a super detailed architecture and implementation log for Candy Survival
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2026-07-06 03:42:46 +08:00 |
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god
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7699146811
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update TODO.md with comprehensive list of completed Candy Survival implementations
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2026-07-06 03:07:42 +08:00 |
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god
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a7a4ca68aa
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implement delivery ready indicator logic + off-color detection
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2026-07-06 02:41:37 +08:00 |
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god
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717e8cedae
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implement auto tile pickup and visual candy stacking on player head
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2026-07-06 02:31:17 +08:00 |
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god
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b3a421bb55
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mekton boss npc uses static tekton mesh w/ emission color cycling; updated bot ghost check
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2026-07-06 02:20:43 +08:00 |
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god
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783b3b5894
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fix candy_survival ghost and knock input mapping, hook ghost into player transparency, fix hud layout missing UI nodes
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2026-07-06 02:14:22 +08:00 |
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god
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25231859b8
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implement candy_survival HUD ui nodes and RPC logic for stacks/knocks/ghost charges
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2026-07-06 02:06:18 +08:00 |
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god
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2289be515a
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purge remaining gauntlet references from version.json and godot .import/.gltf meta files
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2026-07-06 02:00:28 +08:00 |
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god
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3a40ee8c52
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fix compile error in lobby_room (remove dangling _on_doors_update call)
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2026-07-06 01:57:08 +08:00 |
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