- Changed knock from instant-ambush to toggle-and-walk: press Q to toggle Knock Mode ON, walk into target to execute, consumed on use
- Unified knock animation with other game modes (attack_mode SFX, bump, 3-tile knockback, stagger)
- Added +100 score rewards for completing goals, KNOCK, and GHOST
- Fixed RPC unknown peer ID crash for AI bots in ghost/candy stack sync
- Bots auto-toggle is_charged_strike when they have knock charges
- Fixed profile panel username update on connected peers
- Added SafeNakamaMultiplayerBridge for match state crash prevention
- Resolved massive bug where api_rpc_async returned raw payload strings instead of the parsed 'data' Dictionary expected by every system (Gacha, Mail, Leaderboard, Admin Panel, etc.)
- Restored Admin Panel's _rpc helper to use the standard result.get('data') format now that BackendService correctly supplies it.