GMaysa
e539a862d5
Clean the yml script
CI / Export Windows (push) Failing after 43s
CI / Export Linux (push) Failing after 1m4s
CI / Export Android (push) Failing after 55s
Test Suite / Unit Tests (GUT) (push) Failing after 39s
Test Suite / Integration Tests (push) Failing after 46s
Test Suite / Code Style Check (push) Failing after 46s
CI / Create Release (push) Has been skipped
Test Suite / Security Scan (push) Failing after 1m1s
2026-07-02 16:40:52 +08:00
adtpdn
78f071b728
feat: update vfx
2026-06-18 14:04:06 +08:00
adtpdn
844ec194cb
Replace dasher-pack with unified animation-pack using original Blender bone names
2026-06-15 14:28:26 +08:00
adtpdn
8a2fb36a98
feat: update
2026-06-11 18:28:25 +08:00
Yogi Wiguna
2d857a490b
feat:add gauntlet arena 3D
2026-06-08 12:44:38 +08:00
adtpdn
decdb74ade
chore: release version 2.3.5 and refactor lobby
...
Bump export_presets.cfg version to 2.3.5. Update CHANGELOG_DRAFT.md.
Refactor lobby.gd into LobbyChat, LobbyMainMenu, LobbyRoomList, LobbyRoom.
Move Nakama config to environment variables in nakama_manager.gd.
Derive auth_manager.gd encryption key from OS.get_unique_id().sha256_text().
Remove Steam email auth fallback. Require auth ticket.
Make GachaManager.pull() async in gacha_panel.gd.
Remove dummy wallet seeding. Add store_type to IAP payload.
Validate IAP receipts server-side in economy.lua.
Register gacha module in main.lua.
Clean backend_service.gd stubs.
Fix featured_banners type safety in gacha_manager.gd. Guards non-array responses.
Move tiles_armagedon_a1.res to assets/models/meshes/. Fix import fallback_path.
2026-05-22 12:08:11 +08:00
adtpdn
8430d1054e
feat: 2.3.2
2026-05-19 17:30:29 +08:00
adtpdn
7ca11c6534
feat: 2.3.1
2026-05-12 17:55:53 +08:00
adtpdn
13f3c3d591
feat: 2.3.1
2026-05-11 17:24:47 +08:00
adtpdn
5653af764f
feat: update
2026-04-22 05:01:23 +08:00
adtpdn
c8e5a45529
feat: patch system
2026-04-22 04:21:00 +08:00
adtpdn
a592eb1de0
feat : mobile input controller
2026-04-13 18:15:49 +08:00
adtpdn
222621139e
feat: update player auth, fix bugs
2026-04-09 00:36:23 +08:00
adtpdn
e1a3ef8e85
feat: overhaul the nakama user management, leaderboard, prep for 2.1
2026-04-03 04:50:18 +08:00
Yogi Wiguna
ad695292dc
Add stop_n_go arena models and textures
...
Add new 'stop_n_go' arena assets: Terrain.gltf and Terrain.bin, many PNG textures (with corresponding Godot .import metadata) for ground, props and shadows, and supporting compressed/import presets. Update scenes/arena/stop_n_go.scn to reference the new terrain and decorative assets so the arena can be used in the project.
2026-03-31 18:23:46 +08:00
Yogi Wiguna
5ea41806f1
feat: implement 3D arena support and dynamic environment management in main scene
2026-03-31 17:42:05 +08:00
Yogi Wiguna
1e6da89fff
feat: implement water shader and environment for free mode arena
2026-03-31 15:59:00 +08:00
Yogi Wiguna
3454710f2c
feat: implement player logic and add arena assets for free mode
2026-03-31 15:31:34 +08:00
Yogi Wiguna
42e96a7ed9
feat: implement Stop N Go arena, animation system, and lobby manager features
2026-03-30 15:06:21 +08:00
Yogi Wiguna
37b84f2ab3
directional lighting change, color, intensity
2026-03-30 11:20:15 +08:00
Yogi Wiguna
18e0e8aafd
feat: Implement the "Stop N Go" arena with new assets, scenes, and associated game logic and UI.
2026-03-26 15:13:24 +08:00
Yogi Wiguna
d20dca4b25
feat: Implement initial player character, main game scene, 'stop and go' arena, and touch controls.
2026-03-25 10:50:32 +08:00
Yogi Wiguna
bad2364fff
update arena
2026-03-23 14:55:15 +08:00
Yogi Wiguna
a7361f4a2b
feat: Introduce 'Stop N Go' arena with new grass assets and a comprehensive player movement manager script.
2026-03-13 14:44:35 +08:00
Yogi Wiguna
6e43cb5337
feat: Add grid-based player movement manager, new 'stop_n_go' arena, and core game scene setup.
2026-03-13 14:37:13 +08:00
Yogi Wiguna
898f867cee
feat: add Stop n Go game mode with new arena, assets, and manager script.
2026-03-13 12:23:47 +08:00
Yogi Wiguna
877a238a82
feat: Introduce the Stop N Go game mode, including its manager script, arena assets, and associated HUD elements.
2026-03-13 10:32:25 +08:00
Yogi Wiguna
18c3dbecd6
feat: Add core game managers, main scene, enhanced gridmap, and essential assets, including a new special tiles manager for power-up effects and inventory.
2026-03-11 15:29:07 +08:00
Yogi Wiguna
4b7a64a119
feat: Implement core player movement with advanced pushing mechanics, define game modes, and introduce various new managers and UI components.
2026-03-11 09:56:10 +08:00
adtpdn
884ce60cf1
update BG, tile
2026-03-10 23:13:24 +08:00
Yogi Wiguna
c895e466b5
feat: Add new tile meshes and materials to the enhanced gridmap MeshLibrary.
2026-03-10 15:53:19 +08:00
Yogi Wiguna
0fb1397d11
feat: Implement Stop n Go game mode with phase management, missions, dynamic safe zones, and associated UI and managers.
2026-03-06 16:01:12 +08:00
Yogi Wiguna
8b33ed3f56
feat: Implement the core "Tekton Doors" game mode including arena setup, portal management, special tiles, and mission tracking HUD.
...
Tekton Armageddon V.0.8
2026-03-03 15:38:09 +08:00
Yogi Wiguna
ea49eb2e4a
feat: Implement Stop N Go game mode with a new manager script and associated gridmap assets within the MeshLibrary.
2026-02-24 10:43:00 +08:00
Yogi Wiguna
92fd76f4b8
feat: Introduce an enhanced gridmap addon with procedural generation, pathfinding, and initial core game scripts and assets.
2026-02-23 12:31:42 +08:00
Yogi Wiguna
a05e3123b4
feat: Add Tekton character model, implement in-game message bar, global match timer UI, and camera context manager.
2026-02-12 14:56:57 +08:00
Yogi Wiguna
da858c12aa
feat: Implement core player character logic, including state management, network synchronization, character selection, and manager initialization.
2026-02-12 11:02:30 +08:00
Yogi Wiguna
382899d3e1
feat: Introduce tekton_walking 3D model, implement a CameraContextManager for dynamic camera positioning, and add a ScreenShakeManager script.
2026-02-11 13:24:24 +08:00
Yogi Wiguna
1048d7e0ca
feat: Initialize project with main scene, gridmap, core assets, and VS Code settings.
2026-02-09 09:46:27 +08:00
Yogi Wiguna
a4bd5e3c0b
feat: Implement core player character setup, a centralized notification system, and special tile power-up management with inventory and cooldowns.
2026-02-05 17:16:15 +08:00
Yogi Wiguna
84ca4eb997
feat: Add core game scene with manager initialization, a dynamic message bar, scarcity-based tile respawn, and a new star tile asset.
2026-02-05 12:23:20 +08:00
Yogi Wiguna
757051aca8
feat: Implement powerup inventory UI and manager, introducing ghost and area freeze special tiles.
2026-02-03 17:04:35 +08:00
Yogi Wiguna
02d13d9ff5
feat: Add main game scene with core logic, manager initialization, UI setup, and an in-game message bar.
2026-02-03 14:48:41 +08:00
Yogi Wiguna
e8fc3f86c5
feat: Implement special tile power-up system with manager, levels, cooldowns, inventory, and associated assets.
2026-02-03 10:16:03 +08:00
Yogi Wiguna
66d34d0d29
feat: Establish initial game structure including lobby, UI, and core gameplay managers.
2026-02-02 15:01:30 +08:00
adtpdn
c1ba5d1888
update
2026-01-21 08:30:02 +08:00
adtpdn
bee9c30f0e
bugfix, desync, and add UI function
2026-01-14 00:20:20 +08:00
adtpdn
a04be19af5
update
2025-12-10 23:11:59 +08:00
adtpdn
fe4c3eddb8
feat: add player core, movement, and playerboard managers, special tile effects system, and lobby scene.
2025-12-09 21:16:06 +08:00
adtpdn
59ff22f5ac
feat: Add initial lobby and main scenes, along with various tile meshes and holographic textures.
2025-12-09 20:57:33 +08:00