feat: Add diverse game tiles, 3D wall scenes, and player movement and stop-n-go managers.

This commit is contained in:
Yogi Wiguna
2026-03-12 17:47:23 +08:00
parent 739489cd6f
commit e5e99f5853
5 changed files with 100 additions and 69 deletions
+18
View File
@@ -0,0 +1,18 @@
[gd_scene format=3 uid="uid://cggmcgvdj6wxt"]
[ext_resource type="ArrayMesh" uid="uid://dtr46jmckif0p" path="res://assets/models/meshes/block.res" id="1_block"]
[sub_resource type="BoxShape3D" id="BoxShape3D_wall"]
size = Vector3(1, 1.5, 1)
[node name="Wall3D" type="StaticBody3D" unique_id=992511920]
collision_mask = 0
[node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=1405008923]
transform = Transform3D(1.68, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
mesh = ExtResource("1_block")
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1446599023]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.35764623, 0)
shape = SubResource("BoxShape3D_wall")
debug_color = Color(0.94447005, 0.20628157, 0.3074098, 0.41960785)