feat: Add diverse game tiles, 3D wall scenes, and player movement and stop-n-go managers.
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[gd_scene format=3 uid="uid://cggmcgvdj6wxt"]
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[ext_resource type="ArrayMesh" uid="uid://dtr46jmckif0p" path="res://assets/models/meshes/block.res" id="1_block"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_wall"]
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size = Vector3(1, 1.5, 1)
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[node name="Wall3D" type="StaticBody3D" unique_id=992511920]
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collision_mask = 0
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[node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=1405008923]
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transform = Transform3D(1.68, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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mesh = ExtResource("1_block")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1446599023]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.35764623, 0)
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shape = SubResource("BoxShape3D_wall")
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debug_color = Color(0.94447005, 0.20628157, 0.3074098, 0.41960785)
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