feat: Add diverse game tiles, 3D wall scenes, and player movement and stop-n-go managers.

This commit is contained in:
Yogi Wiguna
2026-03-12 17:47:23 +08:00
parent 739489cd6f
commit e5e99f5853
5 changed files with 100 additions and 69 deletions
+24
View File
@@ -0,0 +1,24 @@
[gd_scene format=3 uid="uid://b8yqx5v3n8u1p"]
[sub_resource type="BoxShape3D" id="BoxShape3D_wall"]
size = Vector3(1, 2, 0.1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_wall"]
albedo_color = Color(0.8, 0.2, 0.2, 0.8)
emission_enabled = true
emission = Color(1, 0, 0, 1)
emission_energy_multiplier = 0.5
[sub_resource type="BoxMesh" id="BoxMesh_wall"]
material = SubResource("StandardMaterial3D_wall")
size = Vector3(1, 2, 0.1)
[node name="SafeZoneWall" type="StaticBody3D"]
collision_layer = 1
collision_mask = 0
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("BoxMesh_wall")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("BoxShape3D_wall")