feat: Add diverse game tiles, 3D wall scenes, and player movement and stop-n-go managers.
This commit is contained in:
@@ -0,0 +1,24 @@
|
||||
[gd_scene format=3 uid="uid://b8yqx5v3n8u1p"]
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_wall"]
|
||||
size = Vector3(1, 2, 0.1)
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_wall"]
|
||||
albedo_color = Color(0.8, 0.2, 0.2, 0.8)
|
||||
emission_enabled = true
|
||||
emission = Color(1, 0, 0, 1)
|
||||
emission_energy_multiplier = 0.5
|
||||
|
||||
[sub_resource type="BoxMesh" id="BoxMesh_wall"]
|
||||
material = SubResource("StandardMaterial3D_wall")
|
||||
size = Vector3(1, 2, 0.1)
|
||||
|
||||
[node name="SafeZoneWall" type="StaticBody3D"]
|
||||
collision_layer = 1
|
||||
collision_mask = 0
|
||||
|
||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
|
||||
mesh = SubResource("BoxMesh_wall")
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
||||
shape = SubResource("BoxShape3D_wall")
|
||||
Reference in New Issue
Block a user