chore: release version 2.3.5 and refactor lobby
Bump export_presets.cfg version to 2.3.5. Update CHANGELOG_DRAFT.md. Refactor lobby.gd into LobbyChat, LobbyMainMenu, LobbyRoomList, LobbyRoom. Move Nakama config to environment variables in nakama_manager.gd. Derive auth_manager.gd encryption key from OS.get_unique_id().sha256_text(). Remove Steam email auth fallback. Require auth ticket. Make GachaManager.pull() async in gacha_panel.gd. Remove dummy wallet seeding. Add store_type to IAP payload. Validate IAP receipts server-side in economy.lua. Register gacha module in main.lua. Clean backend_service.gd stubs. Fix featured_banners type safety in gacha_manager.gd. Guards non-array responses. Move tiles_armagedon_a1.res to assets/models/meshes/. Fix import fallback_path.
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# ------------------------------------------------------------------------------
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# This is the entry point when running tests from the editor.
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#
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# This script should conform to, or ignore, the strictest warning settings.
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# ------------------------------------------------------------------------------
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extends Node2D
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var GutLoader : Object
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func _init() -> void:
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GutLoader = load("res://addons/gut/gut_loader.gd")
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@warning_ignore("unsafe_method_access")
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func _ready() -> void:
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_post_ready.call_deferred()
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func _post_ready():
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var runner : Node = load("res://addons/gut/gui/GutRunner.tscn").instantiate()
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get_tree().root.add_child(runner)
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runner.run_from_editor()
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