Files
tekton/addons/gut/gui/run_from_editor.gd
T
adtpdn decdb74ade chore: release version 2.3.5 and refactor lobby
Bump export_presets.cfg version to 2.3.5. Update CHANGELOG_DRAFT.md.
Refactor lobby.gd into LobbyChat, LobbyMainMenu, LobbyRoomList, LobbyRoom.
Move Nakama config to environment variables in nakama_manager.gd.
Derive auth_manager.gd encryption key from OS.get_unique_id().sha256_text().
Remove Steam email auth fallback. Require auth ticket.
Make GachaManager.pull() async in gacha_panel.gd.
Remove dummy wallet seeding. Add store_type to IAP payload.
Validate IAP receipts server-side in economy.lua.
Register gacha module in main.lua.
Clean backend_service.gd stubs.
Fix featured_banners type safety in gacha_manager.gd. Guards non-array responses.
Move tiles_armagedon_a1.res to assets/models/meshes/. Fix import fallback_path.
2026-05-22 12:08:11 +08:00

23 lines
672 B
GDScript

# ------------------------------------------------------------------------------
# This is the entry point when running tests from the editor.
#
# This script should conform to, or ignore, the strictest warning settings.
# ------------------------------------------------------------------------------
extends Node2D
var GutLoader : Object
func _init() -> void:
GutLoader = load("res://addons/gut/gut_loader.gd")
@warning_ignore("unsafe_method_access")
func _ready() -> void:
_post_ready.call_deferred()
func _post_ready():
var runner : Node = load("res://addons/gut/gui/GutRunner.tscn").instantiate()
get_tree().root.add_child(runner)
runner.run_from_editor()