feat: implement settings menu, audio management system, and lobby UI framework
This commit is contained in:
+3
-1
@@ -45,6 +45,9 @@ func _ready():
|
||||
# Setup visual elevations for effects
|
||||
_setup_effect_elevation()
|
||||
|
||||
# Start background music for the game mode
|
||||
MusicManager.start_music()
|
||||
|
||||
# Setup UI
|
||||
ui_manager.setup_playerboard_ui()
|
||||
ui_manager.setup_timer_labels(self )
|
||||
@@ -188,7 +191,6 @@ func _setup_effect_elevation():
|
||||
em.mesh_library = ml
|
||||
print("[Main] MeshLibrary elevation applied: Wall(4) and Freeze(5) at Y=0.8")
|
||||
|
||||
|
||||
@rpc("any_peer", "call_local", "reliable")
|
||||
func sync_portal_configs(configs: Array):
|
||||
if portal_mode_manager:
|
||||
|
||||
Reference in New Issue
Block a user