fix: correct indentation of has_method check in GauntletManager to prevent multiplayer client crash
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@@ -272,8 +272,8 @@ func _process(delta: float) -> void:
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if player.has_method("sync_modulate"):
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if player.has_method("sync_modulate"):
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if multiplayer.is_server() and _can_rpc():
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if multiplayer.is_server() and _can_rpc():
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player.rpc("sync_modulate", Color.WHITE)
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player.rpc("sync_modulate", Color.WHITE)
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elif not multiplayer.is_server():
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elif not multiplayer.is_server():
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player.sync_modulate(Color.WHITE)
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player.sync_modulate(Color.WHITE)
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# Slow-mo timer (all peers for visual consistency)
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# Slow-mo timer (all peers for visual consistency)
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if slowmo_active:
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if slowmo_active:
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