fix: correct indentation of has_method check in GauntletManager to prevent multiplayer client crash

This commit is contained in:
god
2026-07-04 20:01:39 +08:00
parent 1691d8ebc9
commit c23c5f77bc
+2 -2
View File
@@ -272,8 +272,8 @@ func _process(delta: float) -> void:
if player.has_method("sync_modulate"): if player.has_method("sync_modulate"):
if multiplayer.is_server() and _can_rpc(): if multiplayer.is_server() and _can_rpc():
player.rpc("sync_modulate", Color.WHITE) player.rpc("sync_modulate", Color.WHITE)
elif not multiplayer.is_server(): elif not multiplayer.is_server():
player.sync_modulate(Color.WHITE) player.sync_modulate(Color.WHITE)
# Slow-mo timer (all peers for visual consistency) # Slow-mo timer (all peers for visual consistency)
if slowmo_active: if slowmo_active: