From c23c5f77bce7446fde717cefa0a7333154af1ffd Mon Sep 17 00:00:00 2001 From: god Date: Sat, 4 Jul 2026 20:01:39 +0800 Subject: [PATCH] fix: correct indentation of has_method check in GauntletManager to prevent multiplayer client crash --- scripts/managers/gauntlet_manager.gd | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/scripts/managers/gauntlet_manager.gd b/scripts/managers/gauntlet_manager.gd index 834be54..c3eacfb 100644 --- a/scripts/managers/gauntlet_manager.gd +++ b/scripts/managers/gauntlet_manager.gd @@ -272,8 +272,8 @@ func _process(delta: float) -> void: if player.has_method("sync_modulate"): if multiplayer.is_server() and _can_rpc(): player.rpc("sync_modulate", Color.WHITE) - elif not multiplayer.is_server(): - player.sync_modulate(Color.WHITE) + elif not multiplayer.is_server(): + player.sync_modulate(Color.WHITE) # Slow-mo timer (all peers for visual consistency) if slowmo_active: