update
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://beimain5tk480"
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path="res://.godot/imported/bg_loading.png-58d481e1f11a7667b4dba2755a7e8d70.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/graphics/loading_screen/bg_loading.png"
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dest_files=["res://.godot/imported/bg_loading.png-58d481e1f11a7667b4dba2755a7e8d70.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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shader_type canvas_item;
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void vertex() {
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UV.y -= TIME * .2;
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}
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//void light() {
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// // Called for every pixel for every light affecting the CanvasItem.
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// // Uncomment to replace the default light processing function with this one.
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//}
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uid://df6pi8e32lmco
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://boenrxbgftva1"
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path.s3tc="res://.godot/imported/pattern.png-a408d4fc750930f3dc22a13a59df15b1.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://assets/graphics/loading_screen/pattern.png"
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dest_files=["res://.godot/imported/pattern.png-a408d4fc750930f3dc22a13a59df15b1.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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