feat: update
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@@ -0,0 +1,32 @@
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extends SceneTree
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func _init() -> void:
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var scene = preload("res://scenes/player.tscn").instantiate()
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var skel: Skeleton3D = null
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# Find GeneralSkeleton anywhere in the player scene
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var queue = [scene]
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while queue.size() > 0:
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var n = queue.pop_front()
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if n is Skeleton3D and n.name == "GeneralSkeleton":
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skel = n
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break
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for c in n.get_children():
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queue.append(c)
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if skel:
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print("Found GeneralSkeleton! Bones:")
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for i in skel.get_bone_count():
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print(" - ", skel.get_bone_name(i))
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else:
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print("GeneralSkeleton not found in player.tscn!")
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print("Tree:")
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_print_tree(scene, 0)
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quit()
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func _print_tree(n: Node, depth: int) -> void:
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var indent = " ".repeat(depth)
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print("%s- %s (%s)" % [indent, n.name, n.get_class()])
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for c in n.get_children():
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_print_tree(c, depth + 1)
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