Highlight fixed, but on highlight after placing, doesn't cleared
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+2
-2
@@ -199,8 +199,8 @@ func set_action_state(new_state):
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ActionState.PUTTING:
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local_player_character.highlight_occupied_playerboard_slots()
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# Make sure this is client-friendly
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if not multiplayer.is_server():
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rpc_id(1, "notify_server_of_action_state", new_state)
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#if not multiplayer.is_server():
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#rpc_id(1, "notify_server_of_action_state", new_state)
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ActionState.RANDOMIZING:
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local_player_character.highlight_random_valid_cells()
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ActionState.ARRANGING:
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