From 837d5224083203ca8c0cb81f55e81a3fa7633907 Mon Sep 17 00:00:00 2001 From: adtpdn Date: Tue, 4 Mar 2025 16:17:50 +0800 Subject: [PATCH] Highlight fixed, but on highlight after placing, doesn't cleared --- scenes/main.gd | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/scenes/main.gd b/scenes/main.gd index 64badf1..ab44746 100644 --- a/scenes/main.gd +++ b/scenes/main.gd @@ -199,8 +199,8 @@ func set_action_state(new_state): ActionState.PUTTING: local_player_character.highlight_occupied_playerboard_slots() # Make sure this is client-friendly - if not multiplayer.is_server(): - rpc_id(1, "notify_server_of_action_state", new_state) + #if not multiplayer.is_server(): + #rpc_id(1, "notify_server_of_action_state", new_state) ActionState.RANDOMIZING: local_player_character.highlight_random_valid_cells() ActionState.ARRANGING: