chore: upgrade Godot 4.6 -> 4.7 stable in CI and local

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god
2026-07-04 09:20:08 +08:00
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# Tekton Game - TODO
## Bugs to fix (checked 2026-07-04)
- [ ] **Playerboard desync** — doesn't refresh correctly, stuck
- [ ] **Multiple punch SFX** — sounds play more than once per punch
- [ ] **Currency not shared** — gacha wallet and shop wallet are separate
- [ ] **Multiplayer gauntlet mode broken** — single player works, multiplayer doesn't
## In Progress
- [ ] CI release pipeline (`docker network connect` approach pending verification)
## Done
- [x] Cleanup test runs 96-99
- [x] Remove test tag `v9.9.9-test`
- [x] Remove orphan Docker containers/networks/volumes
- [x] Prune dangling images (~7.7GB reclaimed)
- [x] Tailscale status check (peer traffic works; coordination-server sync is the only red)