fix(candy-survival): disable Ghost special tile spawns when dropping the Tekton in Candy Survival
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@@ -569,11 +569,8 @@ func spawn_powerups_around(center: Vector2i, force_powerups: bool = true, only_c
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# Spawn ONLY common tiles (7-10) in Stop n Go mode (User Request)
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# Spawn ONLY common tiles (7-10) in Stop n Go mode (User Request)
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item_id = rng.randi_range(7, 10)
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item_id = rng.randi_range(7, 10)
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elif LobbyManager.is_game_mode(GameMode.Mode.CANDY_SURVIVAL):
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elif LobbyManager.is_game_mode(GameMode.Mode.CANDY_SURVIVAL):
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# Candy Survival mode: mostly common tiles, but ghost (14) can spawn too.
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# Candy Survival mode: spawn only normal tiles
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if rng.randf() < 0.85:
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item_id = rng.randi_range(7, 10)
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item_id = rng.randi_range(7, 10)
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else:
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item_id = 14 # Ghost powerup only
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else:
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else:
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# Other modes: 80% Chance for Common Tile (7-10), 20% for PowerUp
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# Other modes: 80% Chance for Common Tile (7-10), 20% for PowerUp
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if rng.randf() < 0.8:
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if rng.randf() < 0.8:
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