diff --git a/scripts/managers/special_tiles_manager.gd b/scripts/managers/special_tiles_manager.gd index 3da12fe..4c64164 100644 --- a/scripts/managers/special_tiles_manager.gd +++ b/scripts/managers/special_tiles_manager.gd @@ -569,11 +569,8 @@ func spawn_powerups_around(center: Vector2i, force_powerups: bool = true, only_c # Spawn ONLY common tiles (7-10) in Stop n Go mode (User Request) item_id = rng.randi_range(7, 10) elif LobbyManager.is_game_mode(GameMode.Mode.CANDY_SURVIVAL): - # Candy Survival mode: mostly common tiles, but ghost (14) can spawn too. - if rng.randf() < 0.85: - item_id = rng.randi_range(7, 10) - else: - item_id = 14 # Ghost powerup only + # Candy Survival mode: spawn only normal tiles + item_id = rng.randi_range(7, 10) else: # Other modes: 80% Chance for Common Tile (7-10), 20% for PowerUp if rng.randf() < 0.8: