feat: add Tekton entity with movement, carry/throw mechanics, and a static controller for item throwing.
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@@ -659,6 +659,8 @@ func _create_tekton(pos: Vector2i, tekton_id: int, is_static: bool = false):
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# If Static, swap controller
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if is_static:
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tekton.is_static_turret = true
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var old_controller = tekton.get_node_or_null("TektonController")
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if old_controller:
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old_controller.queue_free()
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