feat: Implement initial main scene, player scripts, and core game manager systems for input, actions, playerboard, special tiles, and UI.
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@@ -64,10 +64,6 @@ func execute_targeted_effect(effect: int, target_pos: Vector2i):
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if player.is_multiplayer_authority():
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player.rpc("trigger_screen_shake", "light")
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# Also reset action loop? (ONLY for human players)
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if not (player.is_bot or player.is_in_group("Bots")):
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var main = player.get_tree().get_root().get_node_or_null("Main")
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if main and main.ui_manager:
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main.ui_manager.current_action_state = main.ui_manager.ActionState.NONE
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# Random shape patterns for 3x3 area (relative offsets from center)
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