feat: implement Tekton NPC with core movement, combat, carrying, throwing, and grid interaction logic, alongside its static controller.

This commit is contained in:
Yogi Wiguna
2026-02-12 17:04:51 +08:00
parent cdf3f0bb1d
commit 21a502a62f
2 changed files with 37 additions and 12 deletions
+25
View File
@@ -351,6 +351,31 @@ func spawn_tiles_around(count: int = 4):
func play_animation_rpc(anim_name: String):
play_animation(anim_name)
@rpc("call_local", "reliable")
func spawn_projectile_rpc(target_pos: Vector3, duration: float):
var projectile = MeshInstance3D.new()
var box = BoxMesh.new()
box.size = Vector3(0.4, 0.1, 0.4)
projectile.mesh = box
var mat = StandardMaterial3D.new()
mat.albedo_color = Color(1, 0.5, 0) # Orange
projectile.material_override = mat
get_parent().add_child(projectile)
projectile.global_position = global_position + Vector3(0, 2.0, 0)
var tween = create_tween()
tween.set_parallel(true)
tween.tween_property(projectile, "global_position:x", target_pos.x, duration).set_trans(Tween.TRANS_LINEAR)
tween.tween_property(projectile, "global_position:z", target_pos.z, duration).set_trans(Tween.TRANS_LINEAR)
var mid_y = max(global_position.y, target_pos.y) + 3.0
var tween_y = create_tween()
tween_y.tween_property(projectile, "global_position:y", mid_y, duration/2).set_trans(Tween.TRANS_QUAD).set_ease(Tween.EASE_OUT)
tween_y.tween_property(projectile, "global_position:y", target_pos.y, duration/2).set_trans(Tween.TRANS_QUAD).set_ease(Tween.EASE_IN).set_delay(duration/2)
tween.chain().tween_callback(projectile.queue_free)
func play_animation(anim_name: String):
# Try specific user path first
var anim_player = get_node_or_null("Visuals/tekton/Armature/AnimationPlayer")