feat: implement Tekton NPC with core movement, combat, carrying, throwing, and grid interaction logic, alongside its static controller.

This commit is contained in:
Yogi Wiguna
2026-02-12 17:04:51 +08:00
parent cdf3f0bb1d
commit 21a502a62f
2 changed files with 37 additions and 12 deletions
+12 -12
View File
@@ -1,7 +1,7 @@
extends Node
@export var throw_interval_min: float = 4.0
@export var throw_interval_max: float = 7.0
@export var throw_interval_min: float = 2.0
@export var throw_interval_max: float = 4.0
@export var throw_range: int = 6
var tekton: Node3D
@@ -43,18 +43,18 @@ func _on_timer_timeout():
_start_timer()
return
print("[StaticTekton] Timer timeout. Attempting throw...")
# print("[StaticTekton] Timer timeout. Attempting throw...")
_attempt_throw()
func _attempt_throw():
# Find target
var target = _find_empty_tile()
if target == Vector2i(-1, -1):
print("[StaticTekton] No valid target found.")
# print("[StaticTekton] No valid target found.")
_start_timer()
return
print("[StaticTekton] Target found: %s" % target)
# print("[StaticTekton] Target found: %s" % target)
# Execute Throw
# 1. Face target
var target_world_pos = Vector3(target.x + 0.5, 0, target.y + 0.5)
@@ -71,8 +71,11 @@ func _attempt_throw():
if tekton.has_method("play_animation_rpc"):
tekton.rpc("play_animation_rpc", "tekton_throw_tile")
# 3. Sync projectile/effect (Delay for animation sync?)
# Assuming animation takes ~1.0s, throw happens at ~0.5s?
# 3. Create Projectile Visual (Synced)
if tekton.has_method("spawn_projectile_rpc"):
tekton.rpc("spawn_projectile_rpc", target_world_pos, 0.5)
# 4. Impact / Spawn
await get_tree().create_timer(0.5).timeout
var main = tekton.get_tree().get_root().get_node_or_null("Main")
@@ -81,11 +84,8 @@ func _attempt_throw():
var item_id = randi_range(7, 10)
main.rpc("sync_grid_item", target.x, 1, target.y, item_id)
# Optional: Spawn Projectile Visual?
# For now, instant spawn is safest, or we can add a projectile RPC later.
# 4. Resume Idle
await get_tree().create_timer(1.0).timeout
# 5. Resume Idle
await get_tree().create_timer(0.5).timeout # Small delay after throw
if tekton.has_method("play_animation_rpc"):
tekton.rpc("play_animation_rpc", "tekton_idle")