feat: implement main scene initialization and add screen shake and stop-n-go game managers
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@@ -30,4 +30,3 @@ func set_target_position(new_pos: Vector3, duration: float = 1.0):
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# Tween the target position
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var tween = create_tween()
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tween.tween_property(self, "target_position", new_pos, duration).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN_OUT)
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