add beehave
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## The repeater will execute its child until it returns `SUCCESS` a certain amount of times.
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## When the number of maximum ticks is reached, it will return a `SUCCESS` status code.
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## If the child returns `FAILURE`, the repeater will return `FAILURE` immediately.
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@tool
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@icon("../../icons/repeater.svg")
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class_name RepeaterDecorator extends Decorator
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@export var repetitions: int = 1
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var current_count: int = 0
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func before_run(actor: Node, blackboard: Blackboard):
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current_count = 0
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func tick(actor: Node, blackboard: Blackboard) -> int:
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var child: BeehaveNode = get_child(0)
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if current_count < repetitions:
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if running_child == null:
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child.before_run(actor, blackboard)
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var response: int = child.tick(actor, blackboard)
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if can_send_message(blackboard):
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BeehaveDebuggerMessages.process_tick(child.get_instance_id(), response, blackboard.get_debug_data())
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if child is ConditionLeaf:
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blackboard.set_value("last_condition", child, str(actor.get_instance_id()))
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blackboard.set_value("last_condition_status", response, str(actor.get_instance_id()))
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if response == RUNNING:
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running_child = child
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if child is ActionLeaf:
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blackboard.set_value("running_action", child, str(actor.get_instance_id()))
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return RUNNING
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current_count += 1
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child.after_run(actor, blackboard)
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if running_child != null:
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running_child = null
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if response == FAILURE:
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return FAILURE
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if current_count >= repetitions:
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return SUCCESS
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return RUNNING
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else:
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return SUCCESS
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func get_class_name() -> Array[StringName]:
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var classes := super()
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classes.push_back(&"LimiterDecorator")
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return classes
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