add beehave
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@@ -0,0 +1,30 @@
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class_name BeehaveDebuggerMessages
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static func can_send_message() -> bool:
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return not Engine.is_editor_hint() and OS.has_feature("editor")
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static func register_tree(beehave_tree: Dictionary) -> void:
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if can_send_message():
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EngineDebugger.send_message("beehave:register_tree", [beehave_tree])
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static func unregister_tree(instance_id: int) -> void:
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if can_send_message():
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EngineDebugger.send_message("beehave:unregister_tree", [instance_id])
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static func process_tick(instance_id: int, status: int, blackboard: Dictionary = {}) -> void:
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if can_send_message():
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EngineDebugger.send_message("beehave:process_tick", [instance_id, status, blackboard])
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static func process_begin(instance_id: int, blackboard: Dictionary = {}) -> void:
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if can_send_message():
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EngineDebugger.send_message("beehave:process_begin", [instance_id, blackboard])
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static func process_end(instance_id: int, blackboard: Dictionary = {}) -> void:
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if can_send_message():
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EngineDebugger.send_message("beehave:process_end", [instance_id, blackboard])
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