feat: Introduce lobby functionality with UI, server selection, and game state management.
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+64
-46
@@ -1234,12 +1234,21 @@ func _show_game_over_panel():
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player_scores.sort_custom(func(a, b): return a.score > b.score)
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# Display each player
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for i in range(min(player_scores.size(), 4)):
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for i in range(min(player_scores.size(), 8)):
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var entry = HBoxContainer.new()
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entry.add_theme_constant_override("separation", 20)
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var rank_colors = [Color(1.0, 0.84, 0.0), Color(0.75, 0.75, 0.75), Color(0.8, 0.5, 0.2), Color(0.5, 0.5, 0.5)]
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var rank_emojis = ["🥇", "🥈", "🥉", "4th"]
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var rank_colors = [
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Color(1.0, 0.84, 0.0), # Gold
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Color(0.75, 0.75, 0.75), # Silver
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Color(0.8, 0.5, 0.2), # Bronze
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Color(0.5, 0.5, 0.5), # 4th
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Color(0.5, 0.5, 0.5), # 5th
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Color(0.5, 0.5, 0.5), # 6th
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Color(0.5, 0.5, 0.5), # 7th
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Color(0.5, 0.5, 0.5) # 8th
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]
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var rank_emojis = ["🥇", "🥈", "🥉", "4th", "5th", "6th", "7th", "8th"]
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var rank_label = Label.new()
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rank_label.text = rank_emojis[i]
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@@ -1349,33 +1358,7 @@ func sync_leaderboard_data(player_data: Array):
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player_data.sort_custom(func(a, b): return a.score > b.score)
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# Update entries
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for i in range(4):
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var entry = vbox.get_node_or_null("Entry" + str(i + 1))
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if not entry:
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continue
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if i < player_data.size():
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var data = player_data[i]
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var rank_label = entry.get_node_or_null("RankLabel")
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var name_label = entry.get_node_or_null("NameLabel")
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var score_label = entry.get_node_or_null("ScoreLabel")
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if rank_label:
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rank_label.text = _get_ordinal(i + 1)
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if name_label:
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name_label.text = str(data.name)
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if score_label:
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score_label.text = str(data.score)
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entry.visible = true
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# Highlight check
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if data.peer_id == multiplayer.get_unique_id():
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entry.modulate = Color(1.0, 1.0, 0.0) # Yellow
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else:
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entry.modulate = Color.WHITE
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else:
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entry.visible = false
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_render_leaderboard_entries(player_data)
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func _update_leaderboard_display():
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var leaderboard_panel = get_node_or_null("LeaderboardPanel")
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@@ -1402,30 +1385,66 @@ func _update_leaderboard_display():
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# Sort by score descending
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player_data.sort_custom(func(a, b): return a.score > b.score)
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# Update entries
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for i in range(4): # Max 4 entries
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var entry = vbox.get_node_or_null("Entry" + str(i + 1))
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if not entry:
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continue
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_render_leaderboard_entries(player_data)
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func _render_leaderboard_entries(sorted_player_data: Array):
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var leaderboard_panel = get_node_or_null("LeaderboardPanel")
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if not leaderboard_panel: return
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var vbox = leaderboard_panel.get_node_or_null("MarginContainer/VBox")
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if not vbox: vbox = leaderboard_panel.get_node_or_null("VBox")
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if not vbox: return
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var my_id = multiplayer.get_unique_id()
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var my_index = -1
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for i in range(sorted_player_data.size()):
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if sorted_player_data[i].peer_id == my_id:
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my_index = i
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break
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# Determine items to display (Max 4 slots for HUD)
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var items_to_display = []
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# add top 3
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for i in range(min(3, sorted_player_data.size())):
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items_to_display.append({"data": sorted_player_data[i], "rank": i + 1})
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if i < player_data.size():
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var data = player_data[i]
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# add 4th slot (Smart Slot)
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if sorted_player_data.size() >= 4:
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# If local player is outside top 3 (index > 2), show them in 4th slot
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# But if they are exactly 4th (index 3), it's the same as showing 4th place.
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# If they are 5th (index 4) or worse, we replace 4th place with them.
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if my_index > 3:
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# Show local player
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items_to_display.append({"data": sorted_player_data[my_index], "rank": my_index + 1})
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else:
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# Show standard 4th place
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items_to_display.append({"data": sorted_player_data[3], "rank": 4})
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# Render
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# We assume the HUD has 4 slots max, but code iterates up to 8 just in case UI has more and we want to hide them.
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for i in range(8):
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var entry = vbox.get_node_or_null("Entry" + str(i + 1))
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if not entry: continue
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# Only show up to 4 entries in this new "Smart" mode
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if i < items_to_display.size() and i < 4:
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var item = items_to_display[i]
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var data = item.data
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var rank = item.rank
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var rank_label = entry.get_node_or_null("RankLabel")
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var name_label = entry.get_node_or_null("NameLabel")
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var score_label = entry.get_node_or_null("ScoreLabel")
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if rank_label:
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rank_label.text = _get_ordinal(i + 1)
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if name_label:
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name_label.text = str(data.name)
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if score_label:
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score_label.text = str(data.score)
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if rank_label: rank_label.text = _get_ordinal(rank)
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if name_label: name_label.text = str(data.name)
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if score_label: score_label.text = str(data.score)
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entry.visible = true
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# Highlight check
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if data.peer_id == multiplayer.get_unique_id():
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if data.peer_id == my_id:
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entry.modulate = Color(1.0, 1.0, 0.0) # Yellow
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else:
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entry.modulate = Color.WHITE
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@@ -1437,7 +1456,6 @@ func _get_ordinal(n: int) -> String:
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1: return "1st"
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2: return "2nd"
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3: return "3rd"
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4: return "4th"
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_: return str(n) + "th"
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# =============================================================================
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