Files
tekton/scenes/animation.gd
T

15 lines
410 B
GDScript

extends Control
@onready var animated_sprite_2d: AnimatedSprite2D = $StopPhase/AnimatedSprite2D
@onready var animation_player: AnimationPlayer = $AnimationPlayer
func _input(event: InputEvent) -> void:
if event.is_action_pressed("grab_item"):
animation_player.play("stop-phase")
func stop_phase_anim_play():
animated_sprite_2d.play("stop-phase")
func stop_phase_anim_stop():
animated_sprite_2d.stop()