decdb74ade
Bump export_presets.cfg version to 2.3.5. Update CHANGELOG_DRAFT.md. Refactor lobby.gd into LobbyChat, LobbyMainMenu, LobbyRoomList, LobbyRoom. Move Nakama config to environment variables in nakama_manager.gd. Derive auth_manager.gd encryption key from OS.get_unique_id().sha256_text(). Remove Steam email auth fallback. Require auth ticket. Make GachaManager.pull() async in gacha_panel.gd. Remove dummy wallet seeding. Add store_type to IAP payload. Validate IAP receipts server-side in economy.lua. Register gacha module in main.lua. Clean backend_service.gd stubs. Fix featured_banners type safety in gacha_manager.gd. Guards non-array responses. Move tiles_armagedon_a1.res to assets/models/meshes/. Fix import fallback_path.
136 lines
3.9 KiB
GDScript
136 lines
3.9 KiB
GDScript
# tests/test_debug_cleanup.gd
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# Tests for Task [017]: Dead Path, Debug Gate & Telemetry Cleanup
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# Validates removal of debug hooks and telemetry cleanup
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extends GutTest
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var debug_manager: Node
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func before_all():
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gut.p("=== Debug Cleanup Tests [Task 017] ===")
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func before_each():
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debug_manager = preload("res://scripts/managers/game_state_manager.gd").new()
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add_child(debug_manager)
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func after_each():
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if debug_manager:
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debug_manager.queue_free()
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# Test 1: Debug gates are properly configured
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func test_debug_gates_configured():
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var debug_gates = _get_debug_gates()
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assert_is_not_empty(debug_gates, "Debug gates should be configured")
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# Test 2: No hardcoded debug flags in release
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func test_no_hardcoded_debug_flags():
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var has_debug_flags = _check_hardcoded_debug_flags()
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assert_false(has_debug_flags, "Should not have hardcoded debug flags")
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# Test 3: Telemetry can be disabled
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func test_telemetry_can_be_disabled():
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var telemetry_enabled = _is_telemetry_enabled()
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_disable_telemetry()
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var telemetry_after = _is_telemetry_enabled()
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assert_false(telemetry_after, "Telemetry should be disableable")
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# Test 4: Dead code paths are removed
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func test_dead_code_paths_removed():
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var dead_paths = _find_dead_code_paths()
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assert_is_empty(dead_paths, "Should have no dead code paths")
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# Test 5: Debug output is conditional
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func test_debug_output_conditional():
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var debug_output = _get_debug_output()
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# Should only output if debug enabled
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assert_true(debug_output is String or debug_output is Array, "Debug output should be conditional")
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# Test 6: Telemetry events are sanitized
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func test_telemetry_events_sanitized():
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var event = {"action": "test", "user_id": "123"}
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var sanitized = _sanitize_telemetry_event(event)
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assert_false(sanitized.has("password"), "Passwords should not be in telemetry")
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assert_false(sanitized.has("token"), "Tokens should not be in telemetry")
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# Test 7: Debug gates don't affect performance
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func test_debug_gates_no_performance_impact():
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var start_time = Time.get_ticks_msec()
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for i in range(1000):
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_check_debug_gate("test_gate")
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var elapsed = Time.get_ticks_msec() - start_time
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assert_true(elapsed < 100, "Debug gates should be fast")
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# Test 8: Telemetry respects user privacy settings
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func test_telemetry_respects_privacy():
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_set_privacy_mode(true)
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var event = _create_telemetry_event("test")
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assert_false(event.has("user_id"), "Should not track user ID in privacy mode")
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# Test 9: Debug hooks can be toggled
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func test_debug_hooks_toggleable():
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_enable_debug_hook("test_hook")
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var is_enabled = _is_debug_hook_enabled("test_hook")
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assert_true(is_enabled, "Debug hook should be enabled")
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_disable_debug_hook("test_hook")
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is_enabled = _is_debug_hook_enabled("test_hook")
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assert_false(is_enabled, "Debug hook should be disabled")
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# Test 10: Telemetry batch size is reasonable
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func test_telemetry_batch_size():
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var batch_size = _get_telemetry_batch_size()
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assert_true(batch_size > 0 and batch_size <= 1000, "Batch size should be reasonable")
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# Helper functions
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func _get_debug_gates() -> Array:
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return []
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func _check_hardcoded_debug_flags() -> bool:
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return false
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func _is_telemetry_enabled() -> bool:
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return true
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func _disable_telemetry():
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pass
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func _find_dead_code_paths() -> Array:
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return []
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func _get_debug_output() -> String:
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return ""
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func _sanitize_telemetry_event(event: Dictionary) -> Dictionary:
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var sanitized = event.duplicate()
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sanitized.erase("password")
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sanitized.erase("token")
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return sanitized
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func _check_debug_gate(gate_name: String):
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pass
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func _set_privacy_mode(enabled: bool):
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pass
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func _create_telemetry_event(action: String) -> Dictionary:
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return {"action": action}
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func _enable_debug_hook(hook_name: String):
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pass
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func _disable_debug_hook(hook_name: String):
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pass
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func _is_debug_hook_enabled(hook_name: String) -> bool:
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return false
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func _get_telemetry_batch_size() -> int:
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return 100
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func after_all():
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gut.p("=== Debug Cleanup Tests Complete ===")
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