Files
tekton/scripts/behaviors/actions/do_arrange.gd
T
2025-01-31 17:45:35 +08:00

88 lines
2.4 KiB
GDScript

extends ActionLeaf
func find_best_arrangement(actor) -> Dictionary:
# Convert goals to 2D array for easier comparison
var goals_2d = []
for i in range(3):
var row = []
for j in range(3):
row.append(actor.goals[i * 3 + j])
goals_2d.append(row)
# Convert playerboard to 2D
var board_2d = []
for i in range(5):
var row = []
for j in range(5):
row.append(actor.playerboard[i * 5 + j])
board_2d.append(row)
# Find misplaced items
for i in range(1, 4): # Check central 3x3 area
for j in range(1, 4):
var board_idx = i * 5 + j
var goal_idx = (i - 1) * 3 + (j - 1)
var current_item = actor.playerboard[board_idx]
var goal_item = actor.goals[goal_idx]
if current_item != goal_item and current_item != -1:
# Find better position for this item
for gi in range(3):
for gj in range(3):
if actor.goals[gi * 3 + gj] == current_item:
var target_slot = (gi + 1) * 5 + (gj + 1)
if actor.playerboard[target_slot] == -1:
return {
"source_slot": board_idx,
"target_slot": target_slot
}
return {}
func is_goals_achieved(actor) -> bool:
# Check only central 3x3 area of playerboard against goals
for i in range(3):
for j in range(3):
var board_idx = (i + 1) * 5 + (j + 1)
var goal_idx = i * 3 + j
if actor.goals[goal_idx] != -1 and actor.goals[goal_idx] != actor.playerboard[board_idx]:
return false
elif actor.goals[goal_idx] == -1 and actor.playerboard[board_idx] != -1:
return false
# Also check outside the goal area
if i == 0 or i == 4 or j == 0 or j == 4:
if actor.playerboard[i * 5 + j] != -1:
return false
return true
func tick(actor: Node, blackboard: Blackboard) -> int:
# First check if goals are already achieved
if is_goals_achieved(actor):
blackboard.set_value("current_action", "idle")
return FAILURE
if actor.action_points < 2:
return FAILURE
var arrangement = find_best_arrangement(actor)
if arrangement.is_empty():
return FAILURE
blackboard.set_value("source_slot", arrangement.source_slot)
blackboard.set_value("target_slot", arrangement.target_slot)
# Do the arrangement
if actor.is_multiplayer_authority():
var item = actor.playerboard[arrangement.source_slot]
actor.playerboard[arrangement.target_slot] = item
actor.playerboard[arrangement.source_slot] = -1
actor.rpc("sync_playerboard", actor.playerboard)
actor.has_performed_action = true
actor.action_points -= 2
return SUCCESS