Files
tekton/scripts/managers/goal_manager.gd
T

41 lines
1.1 KiB
GDScript

extends Node
# GoalManager - Manages goal generation and synchronization
var preset_goals: Array = []
func initialize_random_goals(size: int, min_value: int, max_value: int, null_count: float) -> Array:
var goals = []
var rng = RandomNumberGenerator.new()
rng.randomize()
var null_val = 0
var max_nulls = 3
const SPECIAL_VALUES = {1: 7, 2: 8, 3: 9, 4: 10}
for i in range(size):
if null_val < max_nulls and rng.randf() < null_count:
goals.append(-1)
null_val += 1
else:
var val = rng.randi_range(min_value, max_value)
goals.append(val if not val in SPECIAL_VALUES else SPECIAL_VALUES[val])
return goals
func generate_preset_goals(count: int) -> Array:
preset_goals.clear()
for i in range(count):
var goals = initialize_random_goals(9, 7, 10, 1.0)
var int_goals: Array[int] = []
for g in goals:
int_goals.append(g)
preset_goals.append(int_goals)
return preset_goals
func get_goals_for_player(player_index: int) -> Array:
if player_index >= 0 and player_index < preset_goals.size():
return preset_goals[player_index].duplicate()
return []