41 lines
1.1 KiB
GDScript
41 lines
1.1 KiB
GDScript
extends Node
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# GoalManager - Manages goal generation and synchronization
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var preset_goals: Array = []
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func initialize_random_goals(size: int, min_value: int, max_value: int, null_count: float) -> Array:
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var goals = []
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var rng = RandomNumberGenerator.new()
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rng.randomize()
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var null_val = 0
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var max_nulls = 3
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const SPECIAL_VALUES = {1: 7, 2: 8, 3: 9, 4: 10}
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for i in range(size):
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if null_val < max_nulls and rng.randf() < null_count:
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goals.append(-1)
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null_val += 1
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else:
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var val = rng.randi_range(min_value, max_value)
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goals.append(val if not val in SPECIAL_VALUES else SPECIAL_VALUES[val])
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return goals
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func generate_preset_goals(count: int) -> Array:
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preset_goals.clear()
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for i in range(count):
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var goals = initialize_random_goals(9, 7, 10, 1.0)
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var int_goals: Array[int] = []
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for g in goals:
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int_goals.append(g)
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preset_goals.append(int_goals)
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return preset_goals
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func get_goals_for_player(player_index: int) -> Array:
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if player_index >= 0 and player_index < preset_goals.size():
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return preset_goals[player_index].duplicate()
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return []
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