Files
tekton/scripts/managers/settings_manager.gd
T

101 lines
2.6 KiB
GDScript

extends Node
# SettingsManager - Global singleton for handling game settings persistence
# Autoloaded as "SettingsManager"
const SETTINGS_FILE = "user://game_settings.cfg"
# Default values
var settings = {
"video": {
"fullscreen": true,
"vsync": true,
"resolution_idx": 1
},
"audio": {
"master_volume": 0.8,
"music_volume": 0.7,
"sfx_volume": 0.9
},
"controls": {
"powerup_1": KEY_1,
"powerup_2": KEY_2,
"powerup_3": KEY_3,
"powerup_4": KEY_4,
"grab": KEY_SPACE,
"put": KEY_R,
"attack_mode": KEY_Q,
"spawn_boost": KEY_E,
"tekton_grab": KEY_G
}
}
signal settings_applied
signal control_remapped(action: String, key: int)
func _ready():
load_settings()
apply_all_settings()
func load_settings():
var config = ConfigFile.new()
var err = config.load(SETTINGS_FILE)
if err == OK:
for section in settings.keys():
for key in settings[section].keys():
settings[section][key] = config.get_value(section, key, settings[section][key])
print("[Settings] Loaded.")
else:
print("[Settings] Using defaults.")
func save_settings():
var config = ConfigFile.new()
for section in settings.keys():
for key in settings[section].keys():
config.set_value(section, key, settings[section][key])
config.save(SETTINGS_FILE)
func apply_all_settings():
apply_video_settings()
apply_audio_settings()
emit_signal("settings_applied")
func apply_video_settings():
var video = settings.video
if video.fullscreen:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
else:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
if video.vsync:
DisplayServer.window_set_vsync_mode(DisplayServer.VSYNC_ENABLED)
else:
DisplayServer.window_set_vsync_mode(DisplayServer.VSYNC_DISABLED)
func apply_audio_settings():
var audio = settings.audio
set_bus_volume("Master", audio.master_volume)
set_bus_volume("Music", audio.music_volume)
set_bus_volume("SFX", audio.sfx_volume)
func set_bus_volume(bus_name: String, volume_linear: float):
var bus_idx = AudioServer.get_bus_index(bus_name)
if bus_idx != -1:
AudioServer.set_bus_volume_db(bus_idx, linear_to_db(volume_linear))
AudioServer.set_bus_mute(bus_idx, volume_linear <= 0.001)
func set_control(action_name: String, keycode: int):
if settings.controls.has(action_name):
settings.controls[action_name] = keycode
emit_signal("control_remapped", action_name, keycode)
save_settings()
func get_control_keycode(action_name: String) -> int:
return settings.controls.get(action_name, -1)
func get_control_text(action_name: String) -> String:
var code = get_control_keycode(action_name)
if code == -1: return "Unbound"
return OS.get_keycode_string(code)